BarbarianTechBoat

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
Wahazar
Elite
Posts: 315
Joined: Mon Jul 02, 2018 1:49 pm

BarbarianTechBoat

Postby Wahazar » Thu Dec 05, 2019 1:47 pm

I propose to add unit function flag "BarbarianTechBoat" - for boat, which can be build by Barbarians when given technology is acquired by any player.
Currently only medieval ships are available for Pirates, it is not possible to add, let say, Motor Boat, because it will appear immediately.
Augmented2 ruleset/modpack for freeciv2.6: viewtopic.php?f=11&t=91047

Ignatus
Hardened
Posts: 275
Joined: Mon Nov 06, 2017 12:05 pm
Location: St.Petersburg, Russia
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Re: BarbarianTechBoat

Postby Ignatus » Thu Dec 05, 2019 3:18 pm

As a kludge for now, you can replace the caravels etc. with motorboats and destroy them in "turn_start"/"turn_begin" signal, the units will be resqued (but their number will be still limited to the original boat).