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Re: Qt feature request

Posted: Tue Jul 18, 2017 10:44 pm
by GriffonSpade
The unit combat popup in QT3.0 is pretty useful, but it has a few problems with it: It doesn't purge 'old' combats when it pops back up, which causes a bit of confusion about the combats that actually just happened, and the dang thing is HUGE, obstructing a significant portion of the screen, and I can't even see the bottom unit in its normal place through the chatbox. Any chance it could be made to purge all the old combats when it vanishes and shrink the size a bit?

Re: Qt feature request

Posted: Wed Jul 19, 2017 4:59 am
by mir3x
It shows only last 5 combats, rest is purged ( and newest battles goes top).
Its done not to purge old eg. if you go toilet and go back and enemy killed some of your units, you would see how much wounded his units are.
Maybe I just make them 2x lower ? ( or maybe fit automatically to take max half of window height ? - so 1 combat would alwyas take 10% of window height)
( I tested always on amplio only, seems larger tilesets have such problems)

Re: Qt feature request

Posted: Wed Jul 19, 2017 3:01 pm
by GriffonSpade
Hmm, oh, how about a time stamp for the combats? Maybe.

Re: Qt feature request

Posted: Mon Sep 11, 2017 9:19 pm
by mir3x
[quote="GriffonSpade"] Zoom seems to have offsets misaligned on the 'corner style' isohex tilesets, such as ocean tiles, at least for Hexemplio. (Nothing was noticable in Isophex)[/quote]

I cannot see what you mean. If you have time attach soem screenshot with big red circle what is wrong.
In code i found only that:
case CELL_CORNER:
...
dlp->offset_x = dlp->offset_y = 0;

Re: Qt feature request

Posted: Mon Sep 11, 2017 9:21 pm
by mir3x
[quote="mir3x"][quote="GriffonSpade"] Zoom seems to have offsets misaligned on the 'corner style' isohex tilesets, such as ocean tiles, at least for Hexemplio. (Nothing was noticable in Isophex)[/quote]

I cannot see what you mean. If you have time attach soem screenshot with big red circle what is wrong.
In code i found only that:
case CELL_CORNER:
dlp->offset_x = dlp->offset_y = 0;
Not sure how to scale that 0.

(there is also DARKNESS_CORNER, but it looks ok too )

Re: Qt feature request

Posted: Mon Sep 11, 2017 9:21 pm
by mir3x
[quote="GriffonSpade"] Zoom seems to have offsets misaligned on the 'corner style' isohex tilesets, such as ocean tiles, at least for Hexemplio. (Nothing was noticable in Isophex)[/quote]

I cannot see what you mean. If you have time attach soem screenshot with big red circle what is wrong.
In code i found only that:
case CELL_CORNER:
dlp->offset_x = dlp->offset_y = 0;
Not sure how to scale that 0.

(there is also DARKNESS_CORNER, but it looks ok too )

Re: Qt feature request

Posted: Mon Sep 11, 2017 9:21 pm
by mir3x
mir3x wrote:
GriffonSpade wrote: Zoom seems to have offsets misaligned on the 'corner style' isohex tilesets, such as ocean tiles, at least for Hexemplio. (Nothing was noticable in Isophex)
I cannot see what you mean. If you have time attach soem screenshot with big red circle what is wrong.
In code i found only that:
case CELL_CORNER:
dlp->offset_x = dlp->offset_y = 0;
Not sure how to scale that 0.

(there is also DARKNESS_CORNER, but it looks ok too )

Re: Qt feature request

Posted: Mon Sep 11, 2017 9:22 pm
by mir3x
[quote="GriffonSpade"] Zoom seems to have offsets misaligned on the 'corner style' isohex tilesets, such as ocean tiles, at least for Hexemplio. (Nothing was noticable in Isophex)[/quote]

I cannot see what you mean. If you have time attach soem screenshot with big red circle what is wrong.
In code i found only that:
case CELL_CORNER:
dlp->offset_x = dlp->offset_y = 0;
Not sure how to scale that 0.

(there is also DARKNESS_CORNER, but it looks ok too )

Re: Qt feature request

Posted: Mon Sep 11, 2017 9:22 pm
by mir3x
GriffonSpade wrote: Zoom seems to have offsets misaligned on the 'corner style' isohex tilesets, such as ocean tiles, at least for Hexemplio. (Nothing was noticable in Isophex)
I cannot see what you mean. If you have time attach soem screenshot with big red circle what is wrong.
In code i found only that:
case CELL_CORNER:
dlp->offset_x = dlp->offset_y = 0;
Not sure how to scale that 0.

(there is also DARKNESS_CORNER, but it looks ok too )

I found some xxx_offsets which were not scaled, but they have no effect on sea tiles.

Re: Qt feature request

Posted: Tue Sep 12, 2017 2:23 am
by GriffonSpade
mir3x wrote:
GriffonSpade wrote: Zoom seems to have offsets misaligned on the 'corner style' isohex tilesets, such as ocean tiles, at least for Hexemplio. (Nothing was noticable in Isophex)
I cannot see what you mean. If you have time attach soem screenshot with big red circle what is wrong.
In code i found only that:
case CELL_CORNER:
dlp->offset_x = dlp->offset_y = 0;
Not sure how to scale that 0.

(there is also DARKNESS_CORNER, but it looks ok too )

I found some xxx_offsets which were not scaled, but they have no effect on sea tiles.
This was made with 2.6 beta 14f82de271. Haven't checked newer ones.
Untitled.png