Re: Qt feature request: Lock Interface button
Posted: Wed Aug 31, 2016 6:38 pm
I think I'll style menu and menubar bc they need to be dark with those icons.
I'll try something like that.
I'll try something like that.
Freeciv - because civilization should be free!
http://forum.freeciv.org/f/
Everything on one page is better. I fear beginners will have trouble understanding what some areas are about -- eg the Presets list isn't linked visually with the Governor settings area. There is also a lot of wasted space around the city map, and I don't understand how to switch between the two screenshots (is it the small arrow below the close buttonĀ ?).mir3x wrote:U can admire new awesome city dialog.
Missing buttons are not missing, they were moved to popup menus.
there are 3 splitters to hide or resize any part of city dialog.
Looks shiny! I take it the resizers are between left and right, and then top-left and bottom-left? If so, I think that would take care of any possible issues based on variable city work area sizes and tile sizes.mir3x wrote:U can admire new awesome city dialog.
Missing buttons are not missing, they were moved to popup menus.
there are 3 splitters to hide or resize any part of city dialog.
Good job! qt it is becoming my favourite client to play freeciv.mir3x wrote:Ok thats probably final version on different themes, and splitters set to hide some views.
Position, size and splitters are saved between restarts so hiding any splitter is no problem.
But how its different from 'space' - Done icon ?QT Feature Request: 'No Action' command for unit. Similar to the 'wait' command, but removes it from automatic highlighting of active units with moves remaining. (Similar to Fortify or Sentry, only it is removed at the end of the turn, doing nothing)
Ahem, it would be identical to 'space' hotkey, but not hiding from me in the Select menu.mir3x wrote:But how its different from 'space' - Done icon ?QT Feature Request: 'No Action' command for unit. Similar to the 'wait' command, but removes it from automatic highlighting of active units with moves remaining. (Similar to Fortify or Sentry, only it is removed at the end of the turn, doing nothing)
I'll do rest, but not sure if I find that offset thing, but I'll try
BTW. do you think sentry icon should be reworked ? IMO its worst icon from all.