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Combat calculator in the client

Posted: Mon Apr 29, 2019 5:18 pm
by Ignatus
Just a simple thing - a small window to calculate combat chances on various occasions! The middle-click info does not take into account tired attack effect, and we should have the ability to alter the combat sides and the terrain to units not present or seen (like, you know there is a chariot in enemy city, and want to know how well would defend against it the spearmen in yours that you are buying for the next turn, and then, with the most likely remained chariot's hp if it wins, would your ally with some strenghtening wonder be able to wipe it with his 60% warrior).