Tile-targeted work

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
Posts: 123
Joined: Mon Nov 06, 2017 12:05 pm
Location: St.Petersburg, Russia

Tile-targeted work

Postby Ignatus » Fri Nov 30, 2018 7:15 pm

Currently, all worker actions (M,O,T,R...) are performed on the tile where the worker is; they don't require target. I propose to set a way to do something like this to adjacent tiles. In fact, to fill up a minor lake you should not need putting on it a transport (or lol helicopter), workers should be able to do it just throwing mud there from the shore. Also, it would be a reasonable way to build tunnels (like in Alien World). Also, if we don't build anything, just accumulate movement points before enter an adjacent tile, this would make the "honest" movement of CivVI (i.e., if your unit has has speed 1mp and travelling on Mountines requires 2mp, you will spend 2 turns climbing one).

Posts: 197
Joined: Mon Jul 02, 2018 1:49 pm

Re: Tile-targeted work

Postby Wahazar » Sat Dec 01, 2018 10:58 am

Terraform actions should be taken as you described, it would resolve problem with random unit movement while transforming sea<>land.