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Discovery at the turn change

Posted: Sat Nov 24, 2018 11:12 pm
by Wahazar
I propose to discover new technology at the turn change, similar to production/growth etc.
currently it can be done immediately, thus any misclick can ruin your accumulated bulbs.

Re: Discovery at the turn change

Posted: Sun Nov 25, 2018 10:19 am
by Corbeau
Sometimes I want to discover a tech when I click it. Or more of them.

Re: Discovery at the turn change

Posted: Sun Nov 25, 2018 12:49 pm
by Wahazar
Corbeau wrote:Sometimes I want to discover a tech when I click it. Or more of them.

"Sometimes I want to immediately build unit/building when I click it. Or more of them." Doesn't it sounds like a cheat?

Re: Discovery at the turn change

Posted: Sun Nov 25, 2018 1:35 pm
by Corbeau
That's how the game works.

You could consider it unrealistic, but every game is an approximation of reality. Some things are made more difficult while some things are made easier. This one is made easier.

Re: Discovery at the turn change

Posted: Sun Nov 25, 2018 5:53 pm
by Ignatus
Probably, it would be nice to add a dialog box for an advance that requires not more bulbs han we actually have (situations when we have done a discovery this turn, or, a really lurking trap, when the research change fine is like 90% and we misclick Ceremonial Burial one step before getting to Republic). We can freely rethink other advances within a turn but not these.

Re: Discovery at the turn change

Posted: Sun Nov 25, 2018 11:44 pm
by Wahazar
Corbeau wrote:That's how the game works.
You could consider it unrealistic, but every game is an approximation of reality.
It is not about realism, only crucial game mechanism.
This game is turn based, all production/food/city size/gold/bulbs are per turn, so why advances work differently?

Re: Discovery at the turn change

Posted: Sat Dec 01, 2018 6:26 pm
by Ignatus