What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
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Corbeau wrote:Sometimes I want to discover a tech when I click it. Or more of them.
"Sometimes I want to immediately build unit/building when I click it. Or more of them." Doesn't it sounds like a cheat?
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Probably, it would be nice to add a dialog box for an advance that requires not more bulbs han we actually have (situations when we have done a discovery this turn, or, a really lurking trap, when the research change fine is like 90% and we misclick Ceremonial Burial one step before getting to Republic). We can freely rethink other advances within a turn but not these.
It is not about realism, only crucial game mechanism.Corbeau wrote:That's how the game works.
You could consider it unrealistic, but every game is an approximation of reality.
This game is turn based, all production/food/city size/gold/bulbs are per turn, so why advances work differently?