move_mode for movement constrain

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
Posts: 362
Joined: Mon Jul 02, 2018 1:49 pm

move_mode for movement constrain

Postby Wahazar » Sat Oct 27, 2018 9:40 am

Currently, move_mode is used only to calculate move costs, but doesn't affect movement itself.
As a result we have highly misleading and confusing diagonal movement of Triremes on the river, for example jump from river to river:
jump.png (13.74 KiB) Viewed 1647 times

whereas river picture suggest different path.

I propose to treat move_mode both as movement restriction and movement bonus calculation.
Of course, in case of unit, which can go both on land and river, such restriction doesn't apply, it can go diagonal but without bonus, as it is now.
Augmented2 ruleset/modpack for freeciv2.6: viewtopic.php?f=11&t=91047

Posts: 470
Joined: Mon Nov 06, 2017 12:05 pm
Location: St.Petersburg, Russia

Re: move_mode for movement constrain

Postby Ignatus » Sat Oct 27, 2018 8:08 pm

This is likely already so since this patch in 2.6. In fact, I don't like this.