Euclidean citymindist
Euclidean citymindist
I'd like to see an option to calculate citymindist using Euclidean distance instead of Chebyshev distance. This would allow for better optimized diagonal city placement. For example with citymindist = 4, you'd get 3 spaces straight, 2 spaces diagonally between cities.
Re: Euclidean citymindist
Any chance you have been playing ci2civ3? With citymindist = 3 it is possible to have 'holes' of up to 4 tiles where you can not build a city but are also inaccessible to all nearby cities. Most distances in fc are expressed as *_sq which works quite well although there does appear to be some anomalies for larger distances. See http://freeciv.wikia.com/wiki/Radius. Not keen on having it as an option. The unsquared citymindist is past its best-by-date and should be replaced by citymindist_sq.