More partisans variety

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
Posts: 126
Joined: Mon Nov 06, 2017 12:05 pm
Location: St.Petersburg, Russia

More partisans variety

Postby Ignatus » Thu Oct 18, 2018 7:34 am

Maybe we could have more than one partisan unit type in a game, and some unit types should appear earlier than another. In Russian history, the word "partisan" first became common during Napoleonic invasion, and in Freeciv the troops involved correspond to Musketmen and Dragoons. We could have different partisan groups numbered by effect "Inspire _Partisans" values, each group may consist of one or more (randomly selected) unit types. This can be done now by tweaking the partisan placing callback in default.lua, just the system will complain at more than 1 unit with Partisan flag and won't place them in a standard routine.

Posts: 359
Joined: Sat May 04, 2013 2:19 pm

Re: More partisans variety

Postby Lachu » Thu Oct 18, 2018 2:10 pm

Maybe generating partisant units dependent on building in city? For example armory, Police Station will generate per 1 infantry unit. Factory + Highways could generate one mechanized infantry. Airport will generate one helicopter unit.