Team colour tint for units

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
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Wahazar
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Team colour tint for units

Post by Wahazar »

Is it possible to add option of colour team tint for units image?
There is already "background colour", but it gives player colour, not team colour, and is rather impractical due to totally obscured tile view.
Here are example, what I meant by "colour tint":
Image Image (50% of blue or red tint applied).
Of course it should be done by some automatic graphical operations on original sprites.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
XYZ
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Re: Team colour tint for units

Post by XYZ »

If its a 2 parties game they could also be mirrored?
Wahazar
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Re: Team colour tint for units

Post by Wahazar »

Not sure if mirroring is a good idea, what about tilesets with unit orientation?
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
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JTN
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Re: Team colour tint for units

Post by JTN »

There is no tinting in the graphics engine currently. I have been idly musing about adding some as a cheap way to get placeholder "programmer graphics" for new units to playtest them, but I've not done anything about it.
Wahazar wrote:There is already "background colour", but it gives player colour, not team colour
(You can of course make it be the team colour with "/set plrcolormode team_order", but your other objections are germane and you lose individual player colours entirely.)
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