River boats/ships
Posted: Sat Jul 07, 2018 5:08 pm
I understand very well, that civ is a game based on rather high abstraction level, however rule, that units move 3x faster across rivers, always bug me out.
Rivers always were important mean of transport, and it is depicted well as additional trade points.
But from the other side, rivers were also obstacle for any giant army, you need to arrange boats/bridge, horses can swim across but slowly, etc.
It is rather weird, that every unit gain triple speed, when going along river.
In my opinion, rivers should add movement penalty instead of dividing it, but additional boats/ships, which can go on rivers or along coast, could be available.
Here are proposals of river ships/boats and attempt to gather some graphics:
Rivers always were important mean of transport, and it is depicted well as additional trade points.
But from the other side, rivers were also obstacle for any giant army, you need to arrange boats/bridge, horses can swim across but slowly, etc.
It is rather weird, that every unit gain triple speed, when going along river.
In my opinion, rivers should add movement penalty instead of dividing it, but additional boats/ships, which can go on rivers or along coast, could be available.
Here are proposals of river ships/boats and attempt to gather some graphics:
- Trireme - already existing in game, universal unit, a=1, d=1, c=2, can't carry catapults.
- Galley (or quinquereme), universal unit, a=1, d=2, c=3, image:
author ? - Steam barge - freight, a=0, d=1, c=5, image:
- Steam Monitor - a=3, d=3 (weak version of ironclad), image:
, author Vladimir Slavik - Diesel barge - freight, a=0, d=1, c=10, image:
- Patrol boat - a=3, d=3, high movement points, image:
, author Vladimir Slavik