1. Ruleset-flexible combat; 2. Bombarding duels

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
cazfi
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Re: 1. Ruleset-flexible combat; 2. Bombarding duels

Post by cazfi »

Yes, once patch gets merged to freeciv source repository, it is part of freeciv. Target version for this patch is 3.1.0 (i.e. it goes to master development branch) In the case of this particular patch, I'm still considering the possibility to backport it also to 3.0 branch (we are still add some select features to 3.0)
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Corbeau
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Re: 1. Ruleset-flexible combat; 2. Bombarding duels

Post by Corbeau »

So no chance to make it happen in 2.5 or 2.6?
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cazfi
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Re: 1. Ruleset-flexible combat; 2. Bombarding duels

Post by cazfi »

Corbeau wrote:So no chance to make it happen in 2.5 or 2.6?
Both of those are already stable branches. They accept only bugfixes, not new features (2.5 has seen many releases already, and 2.6 we would like to get such a shape that it can be released soon - not to introduce more bugs or more stuff needing polishing into release quality). Also, this patch can't be introduced to those branches for compatibility reasons.
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Corbeau
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Re: 1. Ruleset-flexible combat; 2. Bombarding duels

Post by Corbeau »

Right, makes sense. Thanks.
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* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
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