Per city policies and binary(bool) policies
Posted: Wed Oct 18, 2017 1:27 pm
My idea is simple:
1. Add per city screen policies, so player could for example adjust work time per city, trading of production/happiness
2. Add binary policies, so with connection of both points will give a way to create policy like: city gate opened always
The rule to have open city wall reduces bonus given by city wall to defense, but closing city wall will reduce trade
1. Add per city screen policies, so player could for example adjust work time per city, trading of production/happiness
2. Add binary policies, so with connection of both points will give a way to create policy like: city gate opened always
The rule to have open city wall reduces bonus given by city wall to defense, but closing city wall will reduce trade