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Per city policies and binary(bool) policies

Posted: Wed Oct 18, 2017 1:27 pm
by Lachu
My idea is simple:
1. Add per city screen policies, so player could for example adjust work time per city, trading of production/happiness
2. Add binary policies, so with connection of both points will give a way to create policy like: city gate opened always

The rule to have open city wall reduces bonus given by city wall to defense, but closing city wall will reduce trade