Different active visible layers depends on unit type

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
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Lachu
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Posts: 472
Joined: Sat May 04, 2013 2:19 pm

Different active visible layers depends on unit type

Post by Lachu »

I ask for implementing system that switch between sets of visible map layers automatically. It will remember which layers we used for which unit types and restore it, when this kind of unit are activated.

For example:
1. Settlers, workers will see layers with described terrain improvements build for each tile and output of each tile.
2. Military units will see layers describing zoc, military power and native terrain. There's could been also enabled alliance/war layer to see diplomatic status of cities/units.
Lachu
Elite
Posts: 472
Joined: Sat May 04, 2013 2:19 pm

Re: Different active visible layers depends on unit type

Post by Lachu »

Another idea is to create micromanagement layer set, not depending on units, but enabled by some button in UI. In this layer we will see terrain output, only worker/settlers as units, terrain improvements, city production, etc.
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