Change in technology bonus
Posted: Sat Jan 21, 2017 12:03 pm
Currently in some ruleset player will gain free technology, when conquering cities.
I would change this - player wouldn't get technology, but only some percent of random technology victim knows, but player not. On each city conquer this would been random technology and technology won't be active even player get 100% of research it, but don't know each previous technology needed to discover this technology.
Another idea would be gaining some percent of random technology needed to build some unit, when player kill that unit. This was inspired by game XCom. We could use the same restrictions like situations, when got technology by conquering.
I would change this - player wouldn't get technology, but only some percent of random technology victim knows, but player not. On each city conquer this would been random technology and technology won't be active even player get 100% of research it, but don't know each previous technology needed to discover this technology.
Another idea would be gaining some percent of random technology needed to build some unit, when player kill that unit. This was inspired by game XCom. We could use the same restrictions like situations, when got technology by conquering.