Different Battle Ruleset - fight on tactical map instead of strategic [wish]
Posted: Thu Jan 19, 2017 9:03 pm
Right now battles all nice and great. While attacking, your unit strenght + bonuses vs enemy unit strenght + bonuses. Problem is "squares of death", where lots of units stacked upon each other in one tile. Civ5-6 adress this problem with no stacking at all. It's also a problem. Problem of scaling down or up unit sizes and armies with their strenght and weaknesses.
What i wish in ruleset option, would be this:
Instead fighting in general map, why not fight on "top down tactical" map?And make stack limit of 9 units.
Warning! I think we all can agree that it has no use in multiplayer, so i wish it to be only for single player.
Imagine this situation. You have army posessing from 3 archers, 3 warriors, 2 cavalry and one catapult on the same tile, making stack, which by itself make's an army. You stand on the plains. Your foe has 2 warriors, 3 catapult, and 3 cavalry. His army standing on hills.
You make an attack on foe's army.
Tactical map pop up.
It shows you your starting positions (7x7 tiles on tactical map, which look like plains and give you no bonuses for your forces).Foe's starting position looks like hills, and gives their archers and catapult bonus to an attack and they (all forces on the hill) get less damage from your archers and catapults. They also move faster from the edge down hill and slow down while moving up hill.
Behing your and foe's positions is line of retreatment.
Forward of your and foe's position is "battlefield" or "no man's land" and is 3x7.
It look's like a transition between tile where your's and foe's forces stand.
If there was a river, then whole battlefield part would be on the river (which slows down movement of your and enemy forces). If naval unit attack land units or, naval transport want's to release all land units right on enemy forces, then i will look like D-day i guess (your starting point is coast water, your units are all naval, and enemy forces on the land, and your battlefield is the coast).
You and your foe line up forces. You then proceed to choose which orders to give to your troops (move, attack, stand your ground)
Imagine you lined up your forces like this: 1 line - all archers, 2 line - on the sides warriors, on the center - catapult, 3 line - on the sides cavalry, and one warrior on the center.
Your foe lined up forces like this: 1 line - cavalry, 2 line - catapults, 3 line - warriors.
How you would engage your foe if stats of units are like this?
Warrios - melee 2, 10 hp, 2 movement.
Archers - Range of 4, range attack of 3, melee attack 1, movement of 2, 10 hp.
Cavalry - Melee attack of 3 (only if cavalry were on the move and near enemy. If cavalry stood stationary and attack enemy, they deal damage of 1), hp 12, movement of 3. Can move and attack at the same turn.
Catapults - Range of 5, range attack of 5, no melee, movement of 1 (can't go up hill and across the river), 5 hp (only for range attacks). If enemy forces come up close to catapults they will change sides (i.e. you can capture enemy's catapult), but they won't if ally force also up close.
These stats only true on tactical map. Military Units don't and can't have any stats beside of movement.
Bear in mind that you lose one of movement point if you moving up hill, and get bonus of 1 movement if you go down hill. And range attack deal less (-1)damage to forces up hill, while forces up hill deal more damage (+1).
Now since you attack, you get initiative, and you get first turn. Give orders to all of your troops, hit the button, and wait for foe to react.
About modern units and naval units. Air units would fight in the skies, so they get generic air space with no bonuses to use (since there's no land). If air unit is used in stack with land units, you can move from your land and air units on tactical map. Most of the time air units get bonus against land units.
Naval battles also is no different from air battles.
Fortifications also will play huge point in these tactical battles, just as siege of cities.
Forces in forests are invisible, in both strategic and tactical map. On tactical map, you and your foe can't see units in forests, untill they 2 tiles away from your unit. In jungle you can't see them untill they up close.
So, how do you feel about this?
I think it certanly will improve combat, thus it make's 'em alot slower, so, maybe, option of usual auto-combat would be nice.
What i wish in ruleset option, would be this:
Instead fighting in general map, why not fight on "top down tactical" map?And make stack limit of 9 units.
Warning! I think we all can agree that it has no use in multiplayer, so i wish it to be only for single player.
Imagine this situation. You have army posessing from 3 archers, 3 warriors, 2 cavalry and one catapult on the same tile, making stack, which by itself make's an army. You stand on the plains. Your foe has 2 warriors, 3 catapult, and 3 cavalry. His army standing on hills.
You make an attack on foe's army.
Tactical map pop up.
It shows you your starting positions (7x7 tiles on tactical map, which look like plains and give you no bonuses for your forces).Foe's starting position looks like hills, and gives their archers and catapult bonus to an attack and they (all forces on the hill) get less damage from your archers and catapults. They also move faster from the edge down hill and slow down while moving up hill.
Behing your and foe's positions is line of retreatment.
Forward of your and foe's position is "battlefield" or "no man's land" and is 3x7.
It look's like a transition between tile where your's and foe's forces stand.
If there was a river, then whole battlefield part would be on the river (which slows down movement of your and enemy forces). If naval unit attack land units or, naval transport want's to release all land units right on enemy forces, then i will look like D-day i guess (your starting point is coast water, your units are all naval, and enemy forces on the land, and your battlefield is the coast).
You and your foe line up forces. You then proceed to choose which orders to give to your troops (move, attack, stand your ground)
Imagine you lined up your forces like this: 1 line - all archers, 2 line - on the sides warriors, on the center - catapult, 3 line - on the sides cavalry, and one warrior on the center.
Your foe lined up forces like this: 1 line - cavalry, 2 line - catapults, 3 line - warriors.
How you would engage your foe if stats of units are like this?
Warrios - melee 2, 10 hp, 2 movement.
Archers - Range of 4, range attack of 3, melee attack 1, movement of 2, 10 hp.
Cavalry - Melee attack of 3 (only if cavalry were on the move and near enemy. If cavalry stood stationary and attack enemy, they deal damage of 1), hp 12, movement of 3. Can move and attack at the same turn.
Catapults - Range of 5, range attack of 5, no melee, movement of 1 (can't go up hill and across the river), 5 hp (only for range attacks). If enemy forces come up close to catapults they will change sides (i.e. you can capture enemy's catapult), but they won't if ally force also up close.
These stats only true on tactical map. Military Units don't and can't have any stats beside of movement.
Bear in mind that you lose one of movement point if you moving up hill, and get bonus of 1 movement if you go down hill. And range attack deal less (-1)damage to forces up hill, while forces up hill deal more damage (+1).
Now since you attack, you get initiative, and you get first turn. Give orders to all of your troops, hit the button, and wait for foe to react.
About modern units and naval units. Air units would fight in the skies, so they get generic air space with no bonuses to use (since there's no land). If air unit is used in stack with land units, you can move from your land and air units on tactical map. Most of the time air units get bonus against land units.
Naval battles also is no different from air battles.
Fortifications also will play huge point in these tactical battles, just as siege of cities.
Forces in forests are invisible, in both strategic and tactical map. On tactical map, you and your foe can't see units in forests, untill they 2 tiles away from your unit. In jungle you can't see them untill they up close.
So, how do you feel about this?
I think it certanly will improve combat, thus it make's 'em alot slower, so, maybe, option of usual auto-combat would be nice.