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Moving resources (for example animals)

Posted: Mon May 25, 2015 2:06 pm
by Lachu
City growth requires food and food can be provided by some resources, like animals. But in real world humans are able to husbandry animals and move it into different locations.

Add special unit, which player can build after researching special technology. After researching it player can move animals from some tile to another. This unit will have action like get animals and action like drop animals. Drop action will be only possible, when unit are on native terrain for gathered animals.

Player can move animals from terrain claimed by other player or from terrain not belonging to any player, or (of course) from terrain belonging to him.

There's some trouble with implementing this feature: player visibility.