Better Way of Defeating Opponents

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
Sideswipe
Posts: 3
Joined: Wed Apr 22, 2015 6:00 pm

Better Way of Defeating Opponents

Postby Sideswipe » Tue May 05, 2015 4:46 pm

When I'm at war, I'll have every single of my enemies cities, have destroyed every one of their units, save for possibly one military unit, and/or a couple of 'non-military' units, such as workers or explorers. This is frustrating, and isn't too realistic. I propose a solution. When all of the enemy's cities are conquered, if they have less than three military units, they will automatically lose, and the units deleted. If there are no miliary units left, any other units will be deleted and the enemy gone. Exceptions: If there are any Settlers, the player is still alive.

uncivilizedplayer
Posts: 45
Joined: Sun Mar 08, 2015 9:08 pm

Re: Better Way of Defeating Opponents

Postby uncivilizedplayer » Wed May 06, 2015 1:11 pm

The military unit could in theory conquer a city and restart his empire and defeat you.


build some AWACS and put them on carriers with cruise missiles to scan the planet.

The Square Cow
Veteran
Posts: 53
Joined: Wed Nov 19, 2014 5:47 pm

Re: Better Way of Defeating Opponents

Postby The Square Cow » Sun May 24, 2015 1:29 am

If you play a game with king (to do so just add a king unit to the starting units), then this problem won't happen. However, I do realize that this doesn't really do what you want.

cazfi
Elite
Posts: 1789
Joined: Tue Jan 29, 2013 6:54 pm

Re: Better Way of Defeating Opponents

Postby cazfi » Sun May 24, 2015 8:12 am

uncivilizedplayer wrote:The military unit could in theory conquer a city and restart his empire and defeat you.

Anyh unit can find a village from a hut. One may negotiate to trade something one still has (tech, map) for a city.