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Destroy Enemy City Option

Posted: Mon Sep 29, 2014 4:54 am
by TwoSalientOversight
Having a "destroy enemy city" option flagged at the beginning of the game means that any city captured during the game is immediately looted and destroyed. It could imply, for example, that different nations are actually different species and are incompatible. Also, some of us like having city symmetry.

When I wish for this game option I simply switch to edit and destroy the city and its railway. I'd rather not have to do this, Plus it adds something different to the gameplay.

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Re: Destroy Enemy City Option

Posted: Tue Sep 30, 2014 3:09 pm
by ILoveLilyAllen
I have vague memories from playing Civ II that sending spies in to "Poison Water Supply" used to effectively destroy enemy cities if done enough times.

Re: Destroy Enemy City Option

Posted: Tue Aug 18, 2015 11:32 am
by sveinung
ILoveLilyAllen wrote:I have vague memories from playing Civ II that sending spies in to "Poison Water Supply" used to effectively destroy enemy cities if done enough times.

The current rule is that you can't poison a city of size 1. Freeciv 2.6 allows it to be changed by the ruleset. I just added this to the list of uninvestigated rules for the civ2 ruleset.

Re: Destroy Enemy City Option

Posted: Tue Aug 18, 2015 12:38 pm
by sveinung
TwoSalientOversight wrote:When I wish for this game option I simply switch to edit and destroy the city and its railway. I'd rather not have to do this, Plus it adds something different to the gameplay.

The action "Destroy City" was recently added to Freeciv 3.0 in patch #6248. It is an action that can be enabled in the ruleset. A ruleset author could use it to allow the player to destroy undefended foreign cities during war.

"Destroy City" isn't what you asked for. It isn't a server setting that can be set for each game. It won't destroy any extras (like railway) at the city tile. No loot is given to the player performing it. You may be able to add loot and extra destruction by using ruleset Lua script.

The Freeciv 3.0 version series is scheduled to be released after the 2.6 series. The current stable Freeciv version series is at the beginning of 2.5. When I wrote this both Freeciv-web and the pre compiled Freeciv 3.0 Windows builds used a 3.0 too old to include "Destroy City".

Re: Destroy Enemy City Option

Posted: Thu Aug 20, 2015 6:15 am
by Lachu
Maybe give a chance to create partisans in city center instead of destroying city, when action destroy city is performed(of course, player should have access to partisan unit).

Re: Destroy Enemy City Option

Posted: Tue Aug 25, 2015 3:11 pm
by sveinung
Lachu wrote:Maybe give a chance to create partisans in city center instead of destroying city, when action destroy city is performed(of course, player should have access to partisan unit).

You can stop the action by killing the actor unit in the Lua call back. You can release partisans in the same Lua callback.

Re: Destroy Enemy City Option

Posted: Wed Aug 05, 2020 7:37 pm
by Ignatus
In CivIII when you conquer city and opt to raze it, it produces some number of foreign workers (slaves), depending on its size (but smaller than it)