Well, that should be left for the defender's turn, no?GriffonSpade wrote:1) Units can counterattack artillery, so long as they have no defenders, fairly easily in real life.
What do you mean by this? What bonus/penalty are you proposing and for whom?2) You can create unit flags and give them appropriate bonuses or penalties based on range.
Fair enough. However, some experience shows that, in practice, the effect is ridiculous. I'll look into it a bit more. But it was a side-proposition anyway.3) You actually CAN make it so that units can simply deal out damage and not get counterattacked via I think the "bombard' flag. However, they are unable to kill the unit's last hitpoint. I'm not entirely sure why that is so, or is unalterable.
That depends on many, many things. In reality, retreat is possible much more often than not, wit casualties that comprise much less than 90%.4) Retreat isn't really possible if your unit is exhausted or the attackers have superior movement. They'll just hunt you down and exterminate you anyway. Put into coding, it'd probably be complicated.