Human players: All we need is (AI) love

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
monamipierrot
Posts: 35
Joined: Tue Mar 11, 2014 9:54 pm

Human players: All we need is (AI) love

Postby monamipierrot » Sun May 25, 2014 3:54 pm

I was thinking it would be great if the whole diplomacy status between human players could be somewhat tied to AI love.
How?
People of one nation could love or hate people of other nation and thus influencing peace and war with them. Different forms of government could be much or more tied to opinion of the crowd. Going against opinion of your own people could result in additional unhappiness. Trade could also being affected by Love.
And so on....

sveinung
Elite
Posts: 542
Joined: Wed Feb 20, 2013 4:50 pm

Re: Human players: All we need is (AI) love

Postby sveinung » Tue May 27, 2014 4:25 pm

monamipierrot wrote:Going against opinion of your own people could result in additional unhappiness. Trade could also being affected by Love.

Another option is an angry mob that force you to declare war like the senate force you to not declare war.

monamipierrot
Posts: 35
Joined: Tue Mar 11, 2014 9:54 pm

Re: Human players: All we need is (AI) love

Postby monamipierrot » Thu Jul 03, 2014 11:46 pm

sveinung wrote:
monamipierrot wrote:Going against opinion of your own people could result in additional unhappiness. Trade could also being affected by Love.

Another option is an angry mob that force you to declare war like the senate force you to not declare war.

yep, also. In any case, we should develop an non-Ai-love and tie it to game diplomacy