Abolish Sea and Continent Identification Number
Posted: Fri Mar 14, 2014 1:18 pm
A thread started with in the original post in CivLand forum, see http://civland.org/forum/viewtopic.php?f=16&t=413. I repost it here cause it is more suitable for Freeciv.org
If you center-click on a land or sea tile, a unique small number in brackets [] will identify which water mass or which continent/siland that tile belongs to.
This imply, for example, that if at the beginning of the game you can see two shores, one N and one S, by click on a sea tile of both you can inmediately know if they belong to the same sea (so they are somewhat connected) or not.
If you send a trireme to a near shore and right-click on it, you can also infere if it is part of your same island or not. Same for two distant shores.
This is a huge spoiler when it comes to exploring.
This feature can spoil the game even when you have discovered only one shore (and only one land): in fact, from the number in the brackets you can infere how big is the sea/ocean or the land: as the game starts to count the land/sea masses beginning from one tile and proceding on, if on a sea tile the bracketed number is [1] there are high chances that this sea is The Ocean, and if it is a low number, that it is a big interna sea. Usually, small internal seas have high bracketed numbers.
Same for continents/islands: [1] have high chances to be Pangea, high numbers may be smaller islands.
Is there a server-side way not to send the clients this precious and spoiling info?
If you center-click on a land or sea tile, a unique small number in brackets [] will identify which water mass or which continent/siland that tile belongs to.
This imply, for example, that if at the beginning of the game you can see two shores, one N and one S, by click on a sea tile of both you can inmediately know if they belong to the same sea (so they are somewhat connected) or not.
If you send a trireme to a near shore and right-click on it, you can also infere if it is part of your same island or not. Same for two distant shores.
This is a huge spoiler when it comes to exploring.
This feature can spoil the game even when you have discovered only one shore (and only one land): in fact, from the number in the brackets you can infere how big is the sea/ocean or the land: as the game starts to count the land/sea masses beginning from one tile and proceding on, if on a sea tile the bracketed number is [1] there are high chances that this sea is The Ocean, and if it is a low number, that it is a big interna sea. Usually, small internal seas have high bracketed numbers.
Same for continents/islands: [1] have high chances to be Pangea, high numbers may be smaller islands.
Is there a server-side way not to send the clients this precious and spoiling info?