But we can fix that. I thought of a few things future techs could boost globally, maybe 1% per tech:
- Unit veterancy chance
- Unit movement points
- Unit initial veteran level(might be OP)
- City radius square(not sure if that's such a good idea)
This would increase total trade output by 1% per future tech, production in every city by 5% per tech and unit movemen points by 2% per future tech.
Code: Select all
trade = 1
production = 5
unit_move = 2
Tell me what you think!