A better MAP image

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
User avatar
Arbogast
Elite
Posts: 412
Joined: Tue Jul 16, 2013 9:09 am
Location: France

A better MAP image

Postby Arbogast » Tue Feb 04, 2014 9:23 am

fooling with the MAP image capture of Freeciv, I was more than disapointed - low resolution and enormous file size, among other things. Third party screenshots grabers is just a mite better.
Has anybody tackled this?

cazfi
Elite
Posts: 1711
Joined: Tue Jan 29, 2013 6:54 pm

Re: A better MAP image

Postby cazfi » Tue Feb 04, 2014 2:57 pm

Arbogast wrote:enormous file size

Note that default file format is something that works everywhere, but far from the best. I usually define mapimg with format=magick|png

User avatar
Arbogast
Elite
Posts: 412
Joined: Tue Jul 16, 2013 9:09 am
Location: France

Re: A better MAP image

Postby Arbogast » Tue Feb 04, 2014 8:33 pm

That I do! But I was hopin for an Iso map like

cazfi
Elite
Posts: 1711
Joined: Tue Jan 29, 2013 6:54 pm

Re: A better MAP image

Postby cazfi » Sat Feb 22, 2014 5:47 am

Arbogast wrote:Third party screenshots grabers is just a mite better.

Mapimg is not meant to be a screenshot, but a map. They are usually used to generate animations of how the game progressed. I don't know if you have been using server or client side stuff (frankly I don't know why client side exist), but at server side you set it up to automatically save mapimg (or even multiple differently configured ones - one for each player's view for example) every turn during the game, to combine as animation after the game - though freeciv itself has no capability to produce the animation from the individual images.