Tileset-Coding
Posted: Tue Nov 26, 2013 9:37 pm
1) On hex tilesets, have nw/up and se/down river mouths loaded by code
2) On oct tilesets, have an option to have diagonal movement costs increased by approximately the sqrt of 2 (1.4142..., or 1 to 1+1/3, 2 to 2+2/3, 3 to 4 1/3)
3) Create a quad tileset, that while looking like the normal square/lozenge oct tilesets, would disallow diagonal movement/connections.
2) On oct tilesets, have an option to have diagonal movement costs increased by approximately the sqrt of 2 (1.4142..., or 1 to 1+1/3, 2 to 2+2/3, 3 to 4 1/3)
3) Create a quad tileset, that while looking like the normal square/lozenge oct tilesets, would disallow diagonal movement/connections.