Civilization V civics - Freeciv
Posted: Mon Nov 04, 2013 2:35 pm
I have finally read about some concepts in the new Civilization games (IV and V) and find some of the ideas interesting.
Especially the "civics" caught my eye and after looking into them the concept of civics is surely a fresh idea for Freeciv too.
Anyway here is an picture from the civics:
Basically you can choose one type of Government, Legal, Labor etc. civic and then they have certain impacts on your civilization.
It would be cool that someday we have a similar concept in Freeciv whereas the moders can make new civics and define their effects in the effects.ruleset (the effects are actually quite basic impacts on production, gold, upkeep etc.. something we already have in Freeciv). The only thing we miss is a menu where the Player can choose one of the civics.
I have also read a web page on our Freeciv wikia on similar topic http://freeciv.wikia.com/wiki/Advanced_Governments
I would like to see this implemented for some of the future Freeciv versions as it would enhance gameplay. Of course I have no clue how complicated it would be to implement such things.
Especially the "civics" caught my eye and after looking into them the concept of civics is surely a fresh idea for Freeciv too.
Anyway here is an picture from the civics:
Basically you can choose one type of Government, Legal, Labor etc. civic and then they have certain impacts on your civilization.
It would be cool that someday we have a similar concept in Freeciv whereas the moders can make new civics and define their effects in the effects.ruleset (the effects are actually quite basic impacts on production, gold, upkeep etc.. something we already have in Freeciv). The only thing we miss is a menu where the Player can choose one of the civics.
I have also read a web page on our Freeciv wikia on similar topic http://freeciv.wikia.com/wiki/Advanced_Governments
I would like to see this implemented for some of the future Freeciv versions as it would enhance gameplay. Of course I have no clue how complicated it would be to implement such things.