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Renewable and non-renewable resources

Posted: Wed Oct 02, 2013 5:32 am
by heilkitty
E.g.:
  1. When forest is used for certain number of turns, it automatically transforms to some other, less productive terrain. When that terrain is not used for some turns, it transforms back. (Currently ecological impact of humans is pretty much limited to global warming and nuclear winter, the agriculture and stuff appears to be sustainable and "green".) Support of various conditions would be good for this feature (forest with slash-and-burn agriculture wears out faster than grasslands with irrigation).
  2. When terrain with oil is used for some turns, the oil disappears for good.

Re: Renewable and non-renewable resources

Posted: Sun Oct 13, 2013 12:33 pm
by Lachu
It be great, if forest don't go back once player irrigate terrain.