Invisible unit

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
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XYZ
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Invisible unit

Post by XYZ »

So far there is only the "Partial_Invis" flag which means you are invisible until someone comes one tile close to you (e.g. partisans or submarines).
However, I would really like to see complete invisibility so that those units can work as sea mines or hidden antiaircraft units that will destroy/damage the enemy unit that steps on it.

Thanks!
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Corbeau
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Re: Invisible unit

Post by Corbeau »

Or partisans! That's one of Top 10 items on my wishlist.
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Ignatus
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Re: Invisible unit

Post by Ignatus »

There is still no support prepared for coexistence of enemy units on a tile, so maybe the invisible unit should work as CivII Submarine: not visivle from an adjacent tile but becomes visible when a unit tries to enter its tile. Further step to the tile results in an attack if it is possible.

On the subject, has anybody checked, can we set in any newer version vision radius in any vision layer ("Stealth"/"Subsurface") to 0?
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Corbeau
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Re: Invisible unit

Post by Corbeau »

Ignatus wrote:There is still no support prepared for coexistence of enemy units on a tile, so maybe the invisible unit should work as CivII Submarine: not visivle from an adjacent tile but becomes visible when a unit tries to enter its tile.
Yes, this is what I had in mind.
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* LongTurn Blog - information nexus with stuff and stuff and stuff
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Lachu
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Re: Invisible unit

Post by Lachu »

What about diplomacy relationship like case-of-fire or any other?

Should in peace unit, which tries to move on tile with invisible unit, lost mp?
XYZ
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Re: Invisible unit

Post by XYZ »

Basically, I would summarize it as follow:

-partly invisible: discovered when stepping next to it
-proximity invisible: discovered when wanting to step on it
-full invisible: not discoverable but leads to imminent fight (sea mine for example)
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