Automating Workers/Engineers - an alternative?

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
Posts: 326
Joined: Mon Nov 06, 2017 12:05 pm
Location: St.Petersburg, Russia

Re: Automating Workers/Engineers - an alternative?

Postby Ignatus » Fri Nov 29, 2019 6:39 pm

Grumbler wrote:also i had auto-engineers entering transports of allied nations and ending up spread across the map in the middle of nowhere i mean wtf :shock: :twisted: :D

Yes, I believe transport entering with AI allies should be just disabled at all, or enabled only by request. A more tough player would say you here "don't ally AIs, just destroy them with horsemen" :) .

Posts: 1
Joined: Sat Jan 11, 2020 10:45 am

Re: Automating Workers/Engineers - an alternative?

Postby GeoJim » Sat Jan 11, 2020 10:48 am

adamo wrote:Auto-cleaning pollution would be a great improvement.

This would be a great feature, if there is no pollution or fallout left the auto should just turn off - Auto Eco Warrior mode perhaps!