2.6 spec, I think I got everything right.
Code: Select all
[spec]
; Format and options of this spec file:
options = "+Freeciv-2.6-spec"
[info]
artists = "
GriffonSpade
Hogne Håskjold <haskjold@gmail.com> (gold coin)
"
[file]
gfx = "misc/events"
[grid_main]
x_top_left = 0
y_top_left = 0
dx = 15
dy = 20
tiles = { "row", "column", "tag"
0, 0, "e_city_cantbuild"
0, 1, "e_city_lost"
0, 2, "e_city_love"
0, 3, "e_city_disorder"
0, 4, "e_city_famine"
0, 5, "e_city_famine_feared"
0, 5, "e_unit_built_pop_cost"
0, 6, "e_city_growth"
0, 7, "e_city_may_soon_grow"
0, 8, "e_city_aqueduct"
0, 9, "e_city_aq_building"
0, 10, "e_city_normal"
0, 11, "e_city_nuked"
0, 12, "e_city_cma_release"
0, 13, "e_city_gran_throttle"
0, 14, "e_city_transfer"
0, 15, "e_city_build"
0, 16, "e_city_production_changed"
0, 17, "e_disaster"
0, 18, "e_city_plague"
0, 12, "e_worklist" ; (0, 19) unused
0, 12, "e_city_radius_sq" ; (0, 20) unused
1, 0, "e_treaty_shared_vision"
1, 1, "e_treaty_alliance"
1, 2, "e_treaty_peace"
1, 3, "e_treaty_ceasefire"
1, 4, "e_treaty_broken"
1, 5, "e_treaty_embassy"
1, 6, "e_imp_buy"
1, 7, "e_imp_build"
1, 8, "e_imp_auctioned"
1, 9, "e_imp_sold"
1, 10, "e_imp_auto"
; 1, 11, "e_imp_destroyed"
1, 12, "e_wonder_build"
1, 13, "e_wonder_started"
1, 14, "e_wonder_stopped"
1, 15, "e_wonder_will_be_built"
1, 16, "e_wonder_obsolete"
2, 0, "e_hut_barb"
2, 1, "e_hut_city"
2, 2, "e_hut_gold"
2, 3, "e_hut_barb_killed"
2, 4, "e_hut_merc"
2, 5, "e_hut_settler"
2, 6, "e_hut_tech"
2, 7, "e_hut_barb_city_near"
2, 8, "e_tech_gain"
2, 9, "e_tech_learned"
2, 10, "e_tech_lost"
2, 11, "e_tech_embassy"
2, 11, "e_tech_goal"
3, 0, "e_unit_lost_att"
3, 1, "e_unit_win_att"
3, 2, "e_unit_buy"
3, 3, "e_unit_built"
3, 4, "e_unit_lost_def"
3, 5, "e_unit_lost_misc"
3, 6, "e_unit_became_vet"
3, 7, "e_unit_upgraded"
3, 8, "e_unit_relocated"
3, 9, "e_unit_orders"
3, 10, "e_unit_illegal_action"
3, 11, "e_caravan_action"
3, 12, "e_unit_win"
; 3, 13, "e_unit_escaped"
; 3, 14, "e_unit_was_expelled"
; 3, 15, "e_unit_did_expel"
; 3, 16, "e_unit_action_failed"
4, 0, "e_my_diplomat_escape" ; base sprite for my diplomats
4, 1, "e_my_diplomat_bribe"
4, 1, "e_my_spy_steal_gold"
4, 2, "e_my_diplomat_incite"
4, 3, "e_my_diplomat_embassy"
4, 4, "e_my_diplomat_failed"
4, 5, "e_my_diplomat_sabotage"
4, 6, "e_my_diplomat_theft"
4, 7, "e_diplomatic_incident"
4, 8, "e_my_diplomat_poison"
; 4, 9, "e_my_spy_nuke"
; 4, 10, "e_my_spy_steal_map"
; 4, 11, "e_embassy_was_expelled"
; 5, 0, "e_enemy_diplomat_escape" ; base sprite for enemy diplomats
5, 1, "e_enemy_diplomat_bribe"
5, 1, "e_enemy_spy_steal_gold"
3, 2, "e_enemy_diplomat_incite"
3, 3, "e_enemy_diplomat_embassy"
3, 4, "e_enemy_diplomat_failed"
3, 5, "e_enemy_diplomat_sabotage"
3, 6, "e_enemy_diplomat_theft"
; 3, 7, "e_enemy_diplomatic_incident"
5, 8, "e_enemy_diplomat_poison"
; 5, 9, "e_enemy_spy_nuke"
; 5, 10, "e_enemy_spy_steal_map"
; 5, 11, "e_embassy_did_expel"
6, 0, "e_achievement"
6, 1, "e_uprising"
6, 2, "e_civil_war"
6, 3, "e_anarchy"
6, 4, "e_first_contact"
6, 4, "e_diplomacy"
6, 4, "e_new_government" ; (4, 5) unused
6, 4, "e_nation_selected"
6, 4, "e_setting"
6, 4, "e_message_wall"
6, 4, "e_connection"
6, 5, "e_destroyed"
6, 6, "e_low_on_funds"
6, 7, "e_pollution" ; copy from small.png
6, 8, "e_revolt_done"
6, 9, "e_revolt_start"
6, 10, "e_spaceship"
; 6, 11, "e_spontaneous_extra"
6, 4, "e_vote_new"
6, 5, "e_vote_aborted"
6, 11, "e_vote_resolved"
6, 12, "e_nuke"
; 6, 13, "e_chem"
6, 14, "e_ai_debug"
6, 14, "e_script"
6, 14, "e_broadcast_report"
6, 14, "e_report"
6, 14, "e_chat_msg"
6, 14, "e_log_error"
6, 14, "e_deprecation_warning"
6, 15, "e_global_eco"
6, 15, "e_log_fatal"
6, 15, "e_chat_error"
6, 16, "e_bad_command"
6, 17, "e_game_start"
6, 18, "e_next_year"
6, 19, "e_game_end"
6, 20, "e_turn_bell"
}