freecivicamusic

Contribute, display and discuss art and tilesets for use in Freeciv here.
Post Reply
ianmusic
Posts: 2
Joined: Thu Feb 13, 2020 3:16 am

freecivicamusic

Post by ianmusic »

Hi all! Fan of freeciv here, submitting some open source music to use. When I get a full set I'll create a 3.0 musicset file (if I'm clever enough to figure out how it works) but in the meantime I thought I'd pass these on for you to sub into your games if you like. My goal is to create unique music for multiple cultures in multiple eras.

What I have so far:

Main Menu: https://gofile.io/?c=IH2nS1
Ancient Africa & Babylonian: https://gofile.io/?c=1xI26I
jwrober
Posts: 35
Joined: Thu Jul 11, 2019 2:05 pm

Re: freecivicamusic

Post by jwrober »

Songs sound good. I am working on a 2.6 music set this is already well fleshed out. Might want to combine?

https://github.com/jwrober/SongOfDoom

There is an issue in game with regards to music play that I have not nailed down yet in 2.6.x, described here http://forum.freeciv.org/f/viewtopic.php?f=15&t=91331
ianmusic
Posts: 2
Joined: Thu Feb 13, 2020 3:16 am

Re: freecivicamusic

Post by ianmusic »

Great! Would love to combine with this. When I finish a big batch I'll share via github.

I also noticed that first song in the game isn't looping. I know next to nothing about coding so have nothing to add, unfortunately.

Also, for music purposes, it'd be nice if the default game included more citystyles, even if they use duplicate art. "Tropical" buildings might apply to both the Zulu and Aztecs, for example, but from a musical point of view I think it'd be impossible to compare them. I have no idea how hard it would be to include that as a 'mod' along with the musicset, but if it is possible that might be a good addition. More variety is always fun.
cazfi
Elite
Posts: 3077
Joined: Tue Jan 29, 2013 6:54 pm

Re: freecivicamusic

Post by cazfi »

ianmusic wrote:Also, for music purposes, it'd be nice if the default game included more citystyles, even if they use duplicate art. "Tropical" buildings might apply to both the Zulu and Aztecs, for example, but from a musical point of view I think it'd be impossible to compare them. I have no idea how hard it would be to include that as a 'mod' along with the musicset, but if it is possible that might be a good addition. More variety is always fun.
Actually music styles are separate from city styles. The reason there currently is one music style per city style, is that when the music style stuff was implemented for freeciv-2.6, that was easiest to implement as a starting point. We could change the supplied music style "tree" to match needs of some de-facto standard musicset. So there might not need to 'mod' it along the musicset.
cazfi
Elite
Posts: 3077
Joined: Tue Jan 29, 2013 6:54 pm

Re: freecivicamusic

Post by cazfi »

jwrober wrote:Songs sound good. I am working on a 2.6 music set this is already well fleshed out. Might want to combine?

https://github.com/jwrober/SongOfDoom
I've added SongOfDoom to the default modpack list of freeciv-3.0 modpack installer.

For the time being the URL used points to my fork of SongOfDoom as that's compatible with freeciv-3.0 already. Once(/if) my Pull Request for including freeciv-3.0 compatibility to jwrober's master repository gets accepted, I'll swith the URL to point there.
jwrober
Posts: 35
Joined: Thu Jul 11, 2019 2:05 pm

Re: freecivicamusic

Post by jwrober »

I accepted the pull and see the issue you opened. I'll take a look at that soon.
Post Reply