Ignatus wrote:Corbeau wrote:But also, another thought: in some cases it is realistic to use same graphic for different, but similar units. Simply, when you click on a unit, it reveals all necessary information. This can emulate the real-life situation when you get reports of an armoured column advancing toward your city, but you actually have to use effort
Sorry, but with this passage I can't agree, at least until something changes in related game mechanics. You can play as you like in single-player or in a close circle, but in web games everything that is sent in a packet should be comfortably represented to a normal player; otherwise, minor modification in the client to fix it (the server sends graphic tags once and then sends directly unit types, you can in theory overwrite the tags at ease) is an option that makes one who uses it to feel like a cheater and one who does not to feel like a lokh; Iwould not like to be either.
Ah, very good point. Thanks.
But, this only means that my idea is abusable due to mechanics, not that it's bad