wonders for trident

Contribute, display and discuss art and tilesets for use in Freeciv here.
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Wahazar
Elite
Posts: 362
Joined: Mon Jul 02, 2018 1:49 pm

wonders for trident

Post by Wahazar »

Where are wonders png for trident (these 20px low) located and defined?
I found only wonders-large.spec, these with frame, for amplio.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
cazfi
Elite
Posts: 3077
Joined: Tue Jan 29, 2013 6:54 pm

Re: wonders for trident

Post by cazfi »

They are in the same buildings.spec with regular buildings.
Hans Lemurson
Veteran
Posts: 108
Joined: Mon Aug 22, 2016 10:25 pm

Re: wonders for trident

Post by Hans Lemurson »

Tilesets can specify the use of default graphics instead of providing their own.

A sample of RoundSquare.tilespec for example:

Code: Select all

  "RoundSquare/select.spec",
  "misc/flags.spec",
  "misc/shields.spec",
  "misc/cursors.spec",
  "RoundSquare/grid.spec",
  "RoundSquare/roads.spec",
  "misc/buildings.spec",
  
Wishes he could convert Civ2's scenarios to FreeCiv...
But instead, he made his own tileset variants, RoundSquare and Sextant-enHANSed, and refuses to play on anything else. Check them out!
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