RoundSquare tileset

Contribute, display and discuss art and tilesets for use in Freeciv here.
Hans Lemurson
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Posts: 108
Joined: Mon Aug 22, 2016 10:25 pm

Re: RoundSquare tileset

Post by Hans Lemurson »

It's Aliiiiiiive!!!!

I joined another LongTurn game, and so had ample opportunity to stare at my tiles and wonder how they could be improved.
Then I looked at the the Tech Tree and realized that there were some new units added WITHOUT ANY GRAPHICS!!!
For starters, the Caravel was given a "Flagship" variant (one per nation) the "Square Rigged Caravel". I'd previously created a unique graphic for the Longboat, so why not this one too?
Behold my glory!
Image
Can you tell which one is the Caravel, and which one is the Square-Rigged Caravel?
(Trick question, because the default Trident graphic for caravels depicts a Sloop. That's also on my list, one of these days...)

I also fiddled around a bit with the Oil Rig graphic for the desert mines, improving its distinction and contrast against both Oil, Desert, and Oasis.
Image
Not perfect in all situations, but improved.
Freeciv Caravel Square Rigged v2.png
Freeciv Caravel Square Rigged v2.png (601 Bytes) Viewed 17416 times
I've attached the latest version of RoundSquare with these changes, and also the "Square Rigged Caravel" graphic, for those who would desire it.
Attachments
RoundSquare v0.44.zip
(186.17 KiB) Downloaded 544 times
Wishes he could convert Civ2's scenarios to FreeCiv...
But instead, he made his own tileset variants, RoundSquare and Sextant-enHANSed, and refuses to play on anything else. Check them out!
XYZ
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Posts: 432
Joined: Fri Jan 31, 2014 12:00 pm

Re: RoundSquare tileset

Post by XYZ »

It's Aliiiiiiive!!!!
Glad you are!
I'd previously created a unique graphic for the Longboat, so why not this one too?
Sorry, but the credit here goes to me... ;)

The Sloop being a Caravel always bugged me. Nice work on the Square-Rigged Caravel!

Bring us more trident units! There is basically no contributor on that front.
Hans Lemurson
Veteran
Posts: 108
Joined: Mon Aug 22, 2016 10:25 pm

Re: RoundSquare tileset

Post by Hans Lemurson »

XYZ wrote:
It's Aliiiiiiive!!!!
Glad you are!
I'd previously created a unique graphic for the Longboat, so why not this one too?
Sorry, but the credit here goes to me... ;)

The Sloop being a Caravel always bugged me. Nice work on the Square-Rigged Caravel!

Bring us more trident units! There is basically no contributor on that front.
Oh shoot! How could I have forgotten that? All I did was some touch-ups to improve contrast. It's been so long since I looked at these, and I saw the image in my editing folder...

Can you forgive me? What about if I offer the improved Flagship graphic as recompense?
Attachments
units_LT.spec
.spec file for the units in the LongTurn ruleset
(341 Bytes) Downloaded 557 times
units_LT.png
units_LT.png (1.93 KiB) Viewed 17396 times
Wishes he could convert Civ2's scenarios to FreeCiv...
But instead, he made his own tileset variants, RoundSquare and Sextant-enHANSed, and refuses to play on anything else. Check them out!
XYZ
Elite
Posts: 432
Joined: Fri Jan 31, 2014 12:00 pm

Re: RoundSquare tileset

Post by XYZ »

Can you forgive me? What about if I offer the improved Flagship graphic as recompense?
Hehe, sure. Taken! :D
Hans Lemurson
Veteran
Posts: 108
Joined: Mon Aug 22, 2016 10:25 pm

Re: RoundSquare tileset

Post by Hans Lemurson »

Worked more on ships.
-Added a graphic for the Barge, from a slightly modified "Paddle Steamer" graphic from XYZ's extended Trident set.
-Refined the Flagship Frigate graphic.
-Added a new ship graphic for the "Square Rigged Caravel". Modified from a graphic in XYZ's extended Trident set. Technically this is a "Nau", not any kind of Caravel.
-Older smaller Square Rigged Caravel is now the new "Caravel".
Image

Here is a big image of all the new ships:
Image
Attachments
RoundSquare v0.45.zip
(187.82 KiB) Downloaded 540 times
units_LT.spec
(381 Bytes) Downloaded 527 times
units_LT.png
units_LT.png (3.43 KiB) Viewed 17335 times
Wishes he could convert Civ2's scenarios to FreeCiv...
But instead, he made his own tileset variants, RoundSquare and Sextant-enHANSed, and refuses to play on anything else. Check them out!
Hans Lemurson
Veteran
Posts: 108
Joined: Mon Aug 22, 2016 10:25 pm

Re: RoundSquare tileset

Post by Hans Lemurson »

Update!!!!!!

I have updated the RoundSquare tileset to work with Freeciv version 2.6!

Also included:
- Minor adjustments to the "Un-workable tiles" graphic to cities.
Image

- Tweaked my beautiful Caravel to have a somewhat larger sail and wider hull. Now it matches style more closely with its partner ship.
Image
Attachments
Ship graphics used by Longturn (use same .spec file as previously)
Ship graphics used by Longturn (use same .spec file as previously)
units_LT.png (3.48 KiB) Viewed 16284 times
RoundSquare v0.5.zip
Tileset updated for v2.6
(188.05 KiB) Downloaded 491 times
Wishes he could convert Civ2's scenarios to FreeCiv...
But instead, he made his own tileset variants, RoundSquare and Sextant-enHANSed, and refuses to play on anything else. Check them out!
Hans Lemurson
Veteran
Posts: 108
Joined: Mon Aug 22, 2016 10:25 pm

Re: RoundSquare tileset

Post by Hans Lemurson »

Thanks to the help of @jwrober and @louis94, RoundSquare is now hosted on GitHub and has a modpack installer!!!

See instructions at:
https://github.com/HansLemurson/RoundSquare
Wishes he could convert Civ2's scenarios to FreeCiv...
But instead, he made his own tileset variants, RoundSquare and Sextant-enHANSed, and refuses to play on anything else. Check them out!
ipilowe
Posts: 17
Joined: Sat Mar 09, 2013 10:24 am
Location: Finland

Re: RoundSquare tileset

Post by ipilowe »

Hey,

Posting here for asking if there is any hopes this tileset will be upgraded to work with 3.x.x ?? My favorite tileset for square games.

Cheers.
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