Custom expanded ruleset loads wrong, incompatible tileset and crashes
Posted: Wed Jun 13, 2018 6:23 pm
(also posted in tech support, this can be deleted)
Hi all, I'm running the gtk3 client on ubuntu 16.04 (in a chroot, on a chromebook!) with a configure+make+run-in-place type of implementation (no make install). I'm trying to get my modded ruleset with extra units (and accompanying tileset) to run.
Here's what's happening:
- I run fcgui from the terminal
- I open client options and pick my compatible custom tileset (called "resplendent"), no errors
- I start a new game, then pick my custom ruleset (also called "resplendent") in the options
- I get an error saying that sprites for an extra unit cannot be found
- freeciv crashes
I verified that all the tags are correct. Using a default tag for the extra unit works. Then I noticed in the terminal output that freeciv is loading tileset "amplio2", then "resplendent"... and then inexplicably loading tileset "amplio2" again when I select my ruleset. Amplio2, of course, doesn't have my additional unit sprites, and I think that's what's throwing my error.
Is there a "default tileset" feature in rulesets that I'm missing? Why is it unloading my tileset and trying amplio2?
Hi all, I'm running the gtk3 client on ubuntu 16.04 (in a chroot, on a chromebook!) with a configure+make+run-in-place type of implementation (no make install). I'm trying to get my modded ruleset with extra units (and accompanying tileset) to run.
Here's what's happening:
- I run fcgui from the terminal
- I open client options and pick my compatible custom tileset (called "resplendent"), no errors
- I start a new game, then pick my custom ruleset (also called "resplendent") in the options
- I get an error saying that sprites for an extra unit cannot be found
- freeciv crashes
I verified that all the tags are correct. Using a default tag for the extra unit works. Then I noticed in the terminal output that freeciv is loading tileset "amplio2", then "resplendent"... and then inexplicably loading tileset "amplio2" again when I select my ruleset. Amplio2, of course, doesn't have my additional unit sprites, and I think that's what's throwing my error.
Is there a "default tileset" feature in rulesets that I'm missing? Why is it unloading my tileset and trying amplio2?