I like Stormtrooper16 the best. The backpack 17 has is realistic, but at such a small scale it can be easily mistaken for other things.
Thanks for the decision, coudnt make up my mind wich one is better for the same arguments. Without it is!
I downloaded the image, and it appears that you used some shading! Unfortunately, the strong black outline around the trooper makes the faint shading almost appear flat in comparison. I have found that properly used shading often eliminates the need for black outlines, since the contours and boundaries become obvious. If the black outline were instead black shading on a layer with 50% opacity, I think the results would look marvelous.
All true but I tried to emulate the existing trident units. They all have that thick layer of counter around. Its not my cup of tea but the new units should fit in better I thought. Now in hindsight I should only have used existing units as templates when possible. Would have spared me some time...
If you look at VladimirSlavik dredger and icebreaker you wont see much difference to the existing units. Same with the ships I made from existing units.
I think I can see some shading work on the underside of the MarkIV too, but it looks pretty faint. I think you should probably use the darkening/lightening layer at a higher opacity. Remember that we are looking at a tiny 30px image on a modern high-res monitor. Don't be shy about making the details STAND OUT. Zoom out to 100% and squint at your image. If you can still more or less tell what is happening in the image, then you've made a good graphic!
This one is tough. I experimented much and he is bigger now wich is important. The dark colours make shading difficult although a tank has due to his linear structure a simple shading but the dark caterpillar tracks make it difficult and there is no example to orientate. Try your luck if you want!
Edit: gave the stormtrooper the experimental body armor. Should solve the shading issue...
And shaded the marksman...