NekoTrident v1.0

Contribute, display and discuss art and tilesets for use in Freeciv here.
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Neofox
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NekoTrident v1.0

Postby Neofox » Sun Dec 31, 2017 10:29 pm

Hello, and sorry for my bad english!

This is my first tileset, in a pixel-cartoonized style based on original Trident tileset and I did it for a few days with my free time. So I decided to share it with you, I hope you like it and if you want, post suggestions about it so that you can improve it. Currently only the terrain and cities had their modified graphics in the future I plan to modify the units of graphic and other things of the game. Credits to the original Trident authors.

Download:

NekoTrident v0.1.zip
(157.75 KiB) Downloaded 51 times

Distributed under the GNU GPL license.

Screenshots:

Image
Image
Image
Image
Image

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GriffonSpade
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Re: NekoTrident v1.0

Postby GriffonSpade » Mon Jan 01, 2018 12:58 am

It actually looks pretty good, if not Serious Business.

...I was honestly expecting cat-themed units, though.

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Neofox
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Location: Brazil

Re: NekoTrident v1.0

Postby Neofox » Mon Jan 01, 2018 2:03 pm

GriffonSpade wrote:...I was honestly expecting cat-themed units, though.


Well, who knows in the future? =)

Hans Lemurson
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Re: NekoTrident v1.0

Postby Hans Lemurson » Mon Jul 02, 2018 6:14 am

I really like this, especially the city graphics. How did you make them and can I steal them all?
Wishes he could convert Civ2's scenarios to FreeCiv...
But instead, he made his own tileset variants, RoundSquare and Sextant-enHANSed, and refuses to play on anything else. Check them out!

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XYZ
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Re: NekoTrident v1.0

Postby XYZ » Mon Jul 02, 2018 7:24 am

I would write him directly. He has made only those 2 posts a while ago. Maybe he gets an email notification.

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Neofox
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Re: NekoTrident v1.0

Postby Neofox » Wed Jul 18, 2018 5:42 am

Hans Lemurson wrote:I really like this, especially the city graphics. How did you make them and can I steal them all?

To create cities, I use this method:
Image
You can use them at will. ;)

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Neofox
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Re: NekoTrident v1.0

Postby Neofox » Wed Jul 18, 2018 6:00 am

Before I forget, I'm working on sprites units, doing some tests.
Romans and Vikings soldiers sprites by neofox.png
Romans and Vikings soldiers [version 1]
Romans and Vikings soldiers sprites by neofox.png (8.65 KiB) Viewed 641 times

Hans Lemurson
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Re: NekoTrident v1.0

Postby Hans Lemurson » Sat Jul 21, 2018 10:55 pm

Neofox wrote:
Hans Lemurson wrote:I really like this, especially the city graphics. How did you make them and can I steal them all?

To create cities, I use this method:
Image
You can use them at will. ;)

Ok, I think I can probably manage something like that once the muse strikes me again.

Neofox wrote:Before I forget, I'm working on sprites units, doing some tests.
Romans and Vikings soldiers sprites by neofox.png

Are those frames of walking animation on those unit sprites? That's pretty cool!
Wishes he could convert Civ2's scenarios to FreeCiv...
But instead, he made his own tileset variants, RoundSquare and Sextant-enHANSed, and refuses to play on anything else. Check them out!

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Neofox
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Joined: Sun Dec 31, 2017 9:36 pm
Location: Brazil

Re: NekoTrident v1.0

Postby Neofox » Mon Jul 23, 2018 2:35 am

Hans Lemurson wrote:Are those frames of walking animation on those unit sprites? That's pretty cool!

Thanks, but i don't know if game units can have animations. It would be nice if every time units moved on the map there was a movement animation.