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Sextant 2.6

Posted: Tue Sep 12, 2017 4:46 pm
by GriffonSpade
Sextant Tileset v2.6.01:
60x60 square overhead tileset

Tools Used:
Notepad++
Paint.net

Inspired by Big Trident, but with rather more care than simply scaling everything up.
(Amplio units are sadly just a bit too wide or off-center in some cases, necessitating a custom units image)

Basic tileset:
Sextant v2.6.01.zip
(562.07 KiB) Downloaded 500 times
Expanded tileset (requires basic tileset to function):
SextantXU v2.6.01.zip
(203.57 KiB) Downloaded 456 times
Patch Notes:

Code: Select all

v2.6.01

-Files Added-
shields-flag-override.spec

-Changes-
bugfix: sextant.tilespec: fixed tundra layer2 match_type from typo 'waterx' to 'water'
maintenance.txt: updated and included note to add override reference in shields-flag.spec
maintenance.txt: added section for maintenance of shields-flag-override.spec
shields-flag.spec: added shields-flag-override.spec inclusion to simplify adding override flags with shields-flag
terrain2.spec: updated deprecated sprite reference syntax
filelist.txt: updated

===XU===

-Files Added-
hills-arctic.png
hills-arctic.spec
hills-desert.png
hills-desert.spec
hills-forest.png
hills-forest.spec
hills-jungle.png
hills-jungle.spec
hills-taiga.png
hills-taiga.spec
hills-tundra.png
hills-tundra.spec
mountains-arctic.png
mountains-arctic.spec
mountains-desert.png
mountains-desert.spec
mountains-tundra.png
mountains-tundra.spec

-Files Removed-
hillsarctic.png
hillsarctic.spec
hillsdesert.png
hillsdesert.spec
hillsforest.png
hillsforest.spec
hillsjungle.png
hillsjungle.spec
hillstaiga.png
hillstaiga.spec
hillstundra.png
hillstundra.spec
mountainsarctic.png
mountainsarctic.spec
mountainsdesert.png
mountainsdesert.spec
mountainstundra.png
mountainstundra.spec

-Changes-
bugfix: sextantXU.tilespec: fixed tundra layer2 match_type from typo 'waterx' to 'water'
sextantXU.tilespec: changed layer2 match_type "icyhills" to "drifts"
bog.spec: updated deprecated sprite reference syntax
terrain4.spec: updated deprecated sprite reference syntax

v2.6.00
Upgraded to 2.6

-Files Added-
shields-flag.spec

-Files Removed-
flags.spec

-Changes-
activities.png: added farmland, irrigation, mine, oil_well, oil_rig sprites
activities.spec: added farmland, irrigation, mine, oil_well, oil_rig sprite references
flags.spec: renamed to shields-flag.spec
maintenance.txt: updated and included note to remove override reference in shields-flag.spec
terrain.png: added path sprites
terrain.sped: referenced path sprites

v2.5.04

-Files Added-
oldpatchnotes.txt

-Changes-
grid.png: city outlines are white again; retouched borders
sextant.tilespec: large buildings and wonders now used
patchnotes.txt: old patch notes moved to oldpatchnotes.txt

===XU===

-Terrains Added-
drifts
dunes

-Terrains Removed-
dryhills
icyhills

-Changes-
sextantXU.tilespec: icyhills and dryhills terrains renamed
sextantXU.tilespec: large buildings and wonders now used
hillsarctic.spec: icyhills terrain renamed drifts
hillsdesert.spec: dryhills terrain renamed dunes
terrain3.spec: icyhills and dryhills terrains renamed
terrain4.spec: icyhills and dryhills terrains renamed
Old Patch Notes:

Code: Select all

v2.5.03
Bugfix: removed misc/shields file reference from tilespecs
GTK2 Bug: Top-Right/Bottom-Left shoreside ocean corners not appearing(also in Trident, probable draw bug? R010 appears to be using R000[I assume left has the same issue]<Qt does not appear to have this issue><also not present in 2.5.4>)
terrain.spec: referenced desert embellishments
grid.png: replaced white and black grid lines with white-and-black, transparent, less invasive gridlines
tilelist.txt: added
terrain1.png: shore sprites altered to look like lake
terrain2.png: shore corners altered to look like lake; 10 more saturation in coast tiles
units.png: re-oriented units (combat all face right, non-combat all face left)

XU-
bog.png: added
bog.spec: added
hillsarctic.png: added
hillsarctic.spec: added
hillsdesert.png: added
hillsdesert.spec: added
hillsforest.png: added
hillsforest.spec: added
hillsjungle.png: added
hillsjungle.spec: added
hillstaiga.png: added
hillstaiga.spec: added
hillstundra.png: added
hillstundra.spec: added
mountainssarctic.png: added
mountainssarctic.spec: added
mountainsdesert.png: added
mountainsdesert.spec: added
mountainstundra.png: added
mountainstundra.spec: added
taiga.png: added
taiga.spec: added
terrain3.spec: added
terrain4.spec: added

v2.5.02
units.png: Added with modified amplio2 units (48x60)
units.spec: Added with unit references (from amplio2)
terrain.png: Edited Outpost and Fortress sprites
sextant.tilespec: Edited units references in tilespec

v2.5.01
Initial (un-)Release
Tile List:

Code: Select all

Sextant:

Terrain - 
coast
floor
lake
inaccessible
arctic
desert
forest
grassland
hills
jungle
mountains
plains
swamp
tundra

Roads - 
road
rail
maglev
highway
river

XU:

Terrain -
highlands [Frigid Highlands](tundra hills)
rockies [Rocky Mountains](tundra mountains)
drifts [Snow Drifts](arctic hills)
glacier (arctic mountains)
taiga (tundra forest)
alpine [Alpine Timber](tundra forest hills)
sylvan [Sylvan Uplands](forest hills)
rainforest [Rainforest Plateau](jungle hills)
dunes [Sand Dunes](desert hills)
badlands (desert mountains)
bog (watery swamp)

Re: Sextant 2.6

Posted: Tue Sep 12, 2017 4:46 pm
by GriffonSpade
-Reserved for auxiliary use-

Re: Sextant 2.6

Posted: Tue Sep 12, 2017 11:29 pm
by JTN
Thanks. I've put 2.6.01 on modpack.freeciv.org for the modpack installer.

Re: Sextant 2.6

Posted: Thu Sep 14, 2017 6:02 am
by dunnoob
JTN wrote:I've put 2.6.01 on modpack.freeciv.org for the modpack installer.
Good, now also covered on the Wiki: sextant. Some stuff including Delta2 is still AWOL, and variant2 is at best a stub. :(