Sextant

Contribute, display and discuss art and tilesets for use in Freeciv here.
GriffonSpade
Elite
Posts: 405
Joined: Mon Apr 29, 2013 4:41 pm

Sextant

Postby GriffonSpade » Fri May 27, 2016 3:47 pm

Sextant Tileset v2.5.04:
60x60 square overhead tileset

Just some minor edits and improvements over v2.5.03, but it's been a month, and a couple of the edits kinda need to go out.

Tools Used:
Notepad++
Paint.net

Inspired by Big Trident, but with rather more care than simply scaling everything up.
(Amplio units are sadly just a bit too wide or off-center in some cases, necessitating a custom units image)
Unzipped Files go into the /data/ directiory

Basic tileset:
Sextant v2.5.04.zip
(559.11 KiB) Downloaded 56 times

Expanded tileset (requires basic tileset to function):
SextantXU v2.5.04.zip
(202.95 KiB) Downloaded 47 times

Patch Notes:

Code: Select all

v2.5.04

-Files Added-
oldpatchnotes.txt

-Changes-
grid.png: city outlines are white again; retouched borders
sextant.tilespec: large buildings and wonders now used
patchnotes.txt: old patch notes moved to oldpatchnotes.txt

===XU===

-Terrains Added-
drifts
dunes

-Terrains Removed-
dryhills
icyhills

-Changes-
sextantXU.tilespec: icyhills and dryhills terrains renamed
sextantXU.tilespec: large buildings and wonders now used
hillsarctic.spec: icyhills terrain renamed drifts
hillsdesert.spec: dryhills terrain renamed dunes
terrain3.spec: icyhills and dryhills terrains renamed
terrain4.spec: icyhills and dryhills terrains renamed

Old Patch Notes:

Code: Select all

v2.5.03
Bugfix: removed misc/shields file reference from tilespecs
GTK2 Bug: Top-Right/Bottom-Left shoreside ocean corners not appearing(also in Trident, probable draw bug? R010 appears to be using R000[I assume left has the same issue]<Qt does not appear to have this issue><also not present in 2.5.4>)
terrain.spec: referenced desert embellishments
grid.png: replaced white and black grid lines with white-and-black, transparent, less invasive gridlines
tilelist.txt: added
terrain1.png: shore sprites altered to look like lake
terrain2.png: shore corners altered to look like lake; 10 more saturation in coast tiles
units.png: re-oriented units (combat all face right, non-combat all face left)

XU-
bog.png: added
bog.spec: added
hillsarctic.png: added
hillsarctic.spec: added
hillsdesert.png: added
hillsdesert.spec: added
hillsforest.png: added
hillsforest.spec: added
hillsjungle.png: added
hillsjungle.spec: added
hillstaiga.png: added
hillstaiga.spec: added
hillstundra.png: added
hillstundra.spec: added
mountainssarctic.png: added
mountainssarctic.spec: added
mountainsdesert.png: added
mountainsdesert.spec: added
mountainstundra.png: added
mountainstundra.spec: added
taiga.png: added
taiga.spec: added
terrain3.spec: added
terrain4.spec: added

v2.5.02
units.png: Added with modified amplio2 units (48x60)
units.spec: Added with unit references (from amplio2)
terrain.png: Edited Outpost and Fortress sprites
sextant.tilespec: Edited units references in tilespec

v2.5.01
Initial (un-)Release

File List:

Code: Select all

Sextant:

/data/
sextant.tilespec

/data/sextant/
activities.png
activities.spec
cities.png
cities.spec
extras.png
extras.spec
filelist.txt
flags.spec
fog.png
fog.spec
grid.png
grid.spec
maintenance.txt
oldpatchnotes.txt
patchnotes.txt
roads.png
roads.spec
select.png
select.spec
terrain.png
terrain.spec
terrain2.png
terrain2.spec
units.png
units.spec
upkeep.png
upkeep.spec

Sextant XU:

/data/
sextantXU.tilespec

/data/sextant/XU/
bog.png
bog.spec
hillsarctic.png
hillsarctic.spec
hillsdesert.png
hillsdesert.spec
hillsforest.png
hillsforest.spec
hillsjungle.png
hillsjungle.spec
hillstaiga.png
hillstaiga.spec
hillstundra.png
hillstundra.spec
mountainssarctic.png
mountainssarctic.spec
mountainsdesert.png
mountainsdesert.spec
mountainstundra.png
mountainstundra.spec
taiga.png
taiga.spec
terrain3.spec
terrain4.spec

Tile List:

Code: Select all

Sextant:

Terrain -
coast
floor
lake
inaccessible
arctic
desert
forest
grassland
hills
jungle
mountains
plains
swamp
tundra

Roads -
road
rail
maglev
highway
river

XU:

Terrain -
highlands (tundra hills)
rockies [Rocky Mountains](tundra mountains)
drifts (arctic hills)
glacier (arctic mountains)
taiga (tundra forest)
alpine [Alpine Timber](tundra forest hills)
sylvan [Sylvan Uplands](forest hills)
rainforest [Rainforest Plateau](jungle hills)
dunes (desert hills)
badlands (desert mountains)
bog (watery swamp)
Last edited by GriffonSpade on Wed Jul 13, 2016 12:07 am, edited 2 times in total.

User avatar
JTN
Elite
Posts: 305
Joined: Wed Jan 30, 2013 12:15 am

Re: Sextant

Postby JTN » Sat May 28, 2016 11:46 am

Screenshot:
sextant-2.5.02.png
Screenshot of sextant-2.5.02 tileset

I got a load of 'warning: already have a sprite for "f.shield.abkhazia"' unless I comment out the reference to misc/shields.spec from sextant.tilespec. (I assume the intention of the supplied flags.spec is to replace unit shields with the small versions of rectangular flags.)

GriffonSpade
Elite
Posts: 405
Joined: Mon Apr 29, 2013 4:41 pm

Re: Sextant

Postby GriffonSpade » Sun May 29, 2016 7:06 pm

Thanks a ton JTN, had a huge brain fart on that one. probably looked through for the cause half a dozen times. 2.5.03 up.

GriffonSpade
Elite
Posts: 405
Joined: Mon Apr 29, 2013 4:41 pm

Re: Sextant

Postby GriffonSpade » Mon May 30, 2016 8:21 am

Oh, and another thing, Logically, having the shore-water look like lake-water rather than coast-water makes a lot more sense, but how is the visibility/differentiation compared to having coast shore-water?

Also, White city outlines are already set to come back next version...(It doesn't look as good as what I was thinking, and I missed seeing it do to doing 95% of my testing in Observer mode)

Additionally, I DID manage to increase the saturation of coast-water by 10 without it being eye-searing. It's not much, but it's still notable. Should help with differentiation.

User avatar
dunnoob
Hardened
Posts: 166
Joined: Mon Dec 23, 2013 3:13 am
Location: Hamburg
Contact:

Re: Sextant

Postby dunnoob » Wed Jun 01, 2016 10:40 pm

FWIW there is now a sextant entry on the tilesets and projects wiki pages. If you want a "better" license for the screenshot holler: GPL is the default in this sub-forum, but not ideally suited for "art" (images, sounds, music, videos, manuals, or everything else excluding code :lol:). Plausible alternatives include CC-BY (creative commons), CC-BY-SA (ditto viral), CC0 (public domain dedication, dummy license for regions without the US-concept of PD), WTFPL, Beerware, ...

GriffonSpade
Elite
Posts: 405
Joined: Mon Apr 29, 2013 4:41 pm

Re: Sextant

Postby GriffonSpade » Thu Jun 02, 2016 2:15 am

Hmm, in truth, I think CC0 suits me best, so a general GTKv2+ for everything as a whole (to maintain integrity of used materials), and CC0 for individual sprites solely by me would be best.

Edit: Oh! I just realized you actually just mentioned the image specifically, not the tileset. Hrm, I think it might actually have to stay GTKv2+ due to all the stuff that's already using that license involved in it.

User avatar
dunnoob
Hardened
Posts: 166
Joined: Mon Dec 23, 2013 3:13 am
Location: Hamburg
Contact:

Re: Sextant

Postby dunnoob » Sun Jun 05, 2016 12:07 pm

There was no CC0-tag, I added it populating Category:PD files. :ugeek:

GriffonSpade
Elite
Posts: 405
Joined: Mon Apr 29, 2013 4:41 pm

Re: Sextant

Postby GriffonSpade » Wed Jul 13, 2016 12:08 am

v2.5.04 up!

Just some minor edits and improvements over v2.5.03, but it's been a month, and a couple of the edits kinda need to go out.

User avatar
dunnoob
Hardened
Posts: 166
Joined: Mon Dec 23, 2013 3:13 am
Location: Hamburg
Contact:

Re: Sextant

Postby dunnoob » Wed Jul 13, 2016 5:49 am

GriffonSpade wrote:v2.5.04 up!
If I'll get a round tuit I'll test it, at least in theory it should be possible to toggle sextant + trident ingame to get an interesting zoom on demand effect.

User avatar
JTN
Elite
Posts: 305
Joined: Wed Jan 30, 2013 12:15 am

Re: Sextant

Postby JTN » Mon Jul 25, 2016 10:19 pm

Sextant 2.5.04 is now available in the 2.5 modpack installer.


Return to “Art and tilesets”

Who is online

Users browsing this forum: No registered users and 1 guest