Catfish TOT graphics - HELP!

Contribute, display and discuss art and tilesets for use in Freeciv here.
Doom Juan
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Joined: Sat May 07, 2016 9:23 am

Re: Catfish TOT graphics - HELP!

Postby Doom Juan » Tue May 10, 2016 8:50 pm

This is making much more sense!

What should I open amplio2.tilespec with?

When I open with notepad, I get this:


Looks a bit of a mess, are people using another program that makes the code look cleaner and less jumbled?

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Location: Hamburg

Re: Catfish TOT graphics - HELP!

Postby dunnoob » Tue May 10, 2016 9:32 pm

Doom Juan wrote:What should I open amplio2.tilespec with?
Try wordpad, or convert the line-ends from "bare LF" to "CR+LF" with any tool supporting this, because notepad insists on CrLf. Freeciv can handle CrLf as well as bare LF.

To start your experiments maybe try your units in a copy of amplio2: That's in essence what cimpletoon.tilespec does, everything as in amplio2, only the units are different. When you have that, and you can play with your TBD.tilespec, the next step could be to use your city images instead of the amplio2 city images.

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Joined: Mon Apr 29, 2013 4:41 pm

Re: Catfish TOT graphics - HELP!

Postby GriffonSpade » Fri May 27, 2016 3:55 pm

I use Notepad++. It's freakin' amazing.