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Re: Isophex 3.0

Posted: Mon Sep 04, 2017 10:03 pm
by GriffonSpade
JTN wrote:
GriffonSpade wrote:Was going to add oil rig to the rest of the tilesets [...]

For the record, hrm #694717 adds your isophex graphic to every other tileset (trident, isotrident, hex2t) except Amplio.


Ah, that's good. I'd actually forgotten about that.

Re: Isophex 3.0

Posted: Tue Oct 15, 2019 2:10 pm
by Wahazar
Jungle image for isophex is dark, homogeneous and too much resemble swamp image, I often made mistakes:
jungle1.png
jungle1.png (39.82 KiB) Viewed 372 times


My quick patch was to use mangrove forest from ampliohexbig, rescale it and use as isophex jungle overlay:

jungle.png
jungle.png (7.66 KiB) Viewed 372 times


while base image remains as original, now it looks like:
jungle2.png
jungle2.png (41.71 KiB) Viewed 372 times


Here is piece of code used for terran2.spec:

Code: Select all

[file]
gfx = "isophex/forest2"

[grid_main]

x_top_left = 1
y_top_left = 1
dx = 64
dy = 32
pixel_border = 1

tiles = { "row", "column", "tag"
;jungle overlay
 0,  0, "t.l1.jungle_n0e0se0s0w0nw0"
 0,  0, "t.l1.jungle_n0e1se0s0w0nw0"
 0,  0, "t.l1.jungle_n0e0se0s1w0nw0"
 0,  0, "t.l1.jungle_n0e1se0s1w0nw0"
 0,  0, "t.l1.jungle_n0e0se0s0w0nw1"
 0,  0, "t.l1.jungle_n0e1se0s0w0nw1"
 0,  0, "t.l1.jungle_n0e0se0s1w0nw1"
 0,  0, "t.l1.jungle_n0e1se0s1w0nw1"
 0,  0, "t.l1.jungle_n0e0se1s0w0nw0"
 0,  0, "t.l1.jungle_n0e1se1s0w0nw0"
 0,  0, "t.l1.jungle_n0e0se1s1w0nw0"
 0,  0, "t.l1.jungle_n0e1se1s1w0nw0"
 0,  0, "t.l1.jungle_n0e0se1s0w0nw1"
 0,  0, "t.l1.jungle_n0e1se1s0w0nw1"
 0,  0, "t.l1.jungle_n0e0se1s1w0nw1"
 0,  0, "t.l1.jungle_n0e1se1s1w0nw1"
 0,  1, "t.l1.jungle_n1e0se0s0w0nw0"
 0,  1, "t.l1.jungle_n1e1se0s0w0nw0"
 0,  1, "t.l1.jungle_n1e0se0s1w0nw0"
 0,  1, "t.l1.jungle_n1e1se0s1w0nw0"
 0,  1, "t.l1.jungle_n1e0se0s0w0nw1"
 0,  1, "t.l1.jungle_n1e1se0s0w0nw1"
 0,  1, "t.l1.jungle_n1e0se0s1w0nw1"
 0,  1, "t.l1.jungle_n1e1se0s1w0nw1"
 0,  1, "t.l1.jungle_n1e0se1s0w0nw0"
 0,  1, "t.l1.jungle_n1e1se1s0w0nw0"
 0,  1, "t.l1.jungle_n1e0se1s1w0nw0"
 0,  1, "t.l1.jungle_n1e1se1s1w0nw0"
 0,  1, "t.l1.jungle_n1e0se1s0w0nw1"
 0,  1, "t.l1.jungle_n1e1se1s0w0nw1"
 0,  1, "t.l1.jungle_n1e0se1s1w0nw1"
 0,  1, "t.l1.jungle_n1e1se1s1w0nw1"
 0,  2, "t.l1.jungle_n0e0se0s0w1nw0"
 0,  2, "t.l1.jungle_n0e1se0s0w1nw0"
 0,  2, "t.l1.jungle_n0e0se0s1w1nw0"
 0,  2, "t.l1.jungle_n0e1se0s1w1nw0"
 0,  2, "t.l1.jungle_n0e0se0s0w1nw1"
 0,  2, "t.l1.jungle_n0e1se0s0w1nw1"
 0,  2, "t.l1.jungle_n0e0se0s1w1nw1"
 0,  2, "t.l1.jungle_n0e1se0s1w1nw1"
 0,  2, "t.l1.jungle_n0e0se1s0w1nw0"
 0,  2, "t.l1.jungle_n0e1se1s0w1nw0"
 0,  2, "t.l1.jungle_n0e0se1s1w1nw0"
 0,  2, "t.l1.jungle_n0e1se1s1w1nw0"
 0,  2, "t.l1.jungle_n0e0se1s0w1nw1"
 0,  2, "t.l1.jungle_n0e1se1s0w1nw1"
 0,  2, "t.l1.jungle_n0e0se1s1w1nw1"
 0,  2, "t.l1.jungle_n0e1se1s1w1nw1"
 0,  3, "t.l1.jungle_n1e0se0s0w1nw0"
 0,  3, "t.l1.jungle_n1e1se0s0w1nw0"
 0,  3, "t.l1.jungle_n1e0se0s1w1nw0"
 0,  3, "t.l1.jungle_n1e1se0s1w1nw0"
 0,  3, "t.l1.jungle_n1e0se0s0w1nw1"
 0,  3, "t.l1.jungle_n1e1se0s0w1nw1"
 0,  3, "t.l1.jungle_n1e0se0s1w1nw1"
 0,  3, "t.l1.jungle_n1e1se0s1w1nw1"
 0,  3, "t.l1.jungle_n1e0se1s0w1nw0"
 0,  3, "t.l1.jungle_n1e1se1s0w1nw0"
 0,  3, "t.l1.jungle_n1e0se1s1w1nw0"
 0,  3, "t.l1.jungle_n1e1se1s1w1nw0"
 0,  3, "t.l1.jungle_n1e0se1s0w1nw1"
 0,  3, "t.l1.jungle_n1e1se1s0w1nw1"
 0,  3, "t.l1.jungle_n1e0se1s1w1nw1"
 0,  3, "t.l1.jungle_n1e1se1s1w1nw1"
}

and isophex.tilespec (instead of existing 1-layered jungle)

Code: Select all

[tile_jungle]
tag = "jungle"
blend_layer = 1
num_layers = 2
layer0_match_type = "land"
layer1_match_type = "forest"
layer1_match_with = "forest"