Was going to add oil rig to the rest of the tilesets but noticed the disarray Isophex was in. Spent about twelve hours cleaning it up and improving it.
Isophex for 3.0 improvements:
/data/
Isophex.tilespec:
Added Lake terrain
/data/isophex/
rivers.png:
-removed dead space around terrain
-fixed river connectors to all properly connectors
rivers.spec:
-updated references
terrain1.png:
reorganized for better space usage
-removed extra grids
-added strategic resources
--saltpeter
--aluminum
--elephant
--rubber
-added oil_rig
-removed grassland duplicate terrains
--forest
--hills
--mountains
terrain1.spec:
-updated references
-referenced strategic resources
-referenced oil rig
-referenced duplicate grasslands terrains to grasslands
terrain2.png:
-removed unused terrains
-removed dead space
-added new NW and SE river mouths
-changed river mouths to new versions
-added new lake and floor terrains
-changed coast terrain to new version
terrain2.spec:
-updated references
-referenced NW/SE river mouth terrain
-referenced lake terrain
New version of the previous. Minor aesthetic improvements plus 2.5.7 and 2.6(untested) spec files.
Added new 2.5.7, 2.6(untested), and 3.0 spec files
Improved river mouth graphics
(rivers.png and terrain1.png unchanged)
Dangit, I thought I'd updated that and had it fixed. Must have saved the local version and not updated the one that went into the zip :/
NW/SE actually, and yes. It was actually blending with the tiles to the north, west, south, and east (rather than northwest and southeast), which causes problems especially when there is a vertical strait, causing it to blend right over top the water tiles, giving it a weird detritus effect.
I've now (lightly) tested this on on all branches, and plan to commit it (as corrected) soon.
One thing I noticed on S3_0 was a river discontinuity, but the previous isophex does the same so it's not a regression. Don't know if this is a tileset bug or engine bug/limitation; I've reproduced the same thing on S2_5.
S3_0 discontinuous river (with new tileset)
isophex_river_discontinuity.png (11.73 KiB) Viewed 11129 times
I've now (lightly) tested this on on all branches, and plan to commit it (as corrected) soon.
One thing I noticed on S3_0 was a river discontinuity, but the previous isophex does the same so it's not a regression. Don't know if this is a tileset bug or engine bug/limitation; I've reproduced the same thing on S2_5.
isophex_river_discontinuity.png
Ah, I only fixed the connectors, so I suspect that when the tileset was made, someone put the wrong one there. I'll take a look at it.