Ah, that's good. I'd actually forgotten about that.JTN wrote:For the record, hrm #694717 adds your isophex graphic to every other tileset (trident, isotrident, hex2t) except Amplio.GriffonSpade wrote:Was going to add oil rig to the rest of the tilesets [...]
Isophex 3.0
- GriffonSpade
- Elite
- Posts: 578
- Joined: Mon Apr 29, 2013 4:41 pm
Re: Isophex 3.0
Re: Isophex 3.0
Jungle image for isophex is dark, homogeneous and too much resemble swamp image, I often made mistakes:
while base image remains as original, now it looks like: Here is piece of code used for terran2.spec:
and isophex.tilespec (instead of existing 1-layered jungle)
My quick patch was to use mangrove forest from ampliohexbig, rescale it and use as isophex jungle overlay:while base image remains as original, now it looks like: Here is piece of code used for terran2.spec:
Code: Select all
[file]
gfx = "isophex/forest2"
[grid_main]
x_top_left = 1
y_top_left = 1
dx = 64
dy = 32
pixel_border = 1
tiles = { "row", "column", "tag"
;jungle overlay
0, 0, "t.l1.jungle_n0e0se0s0w0nw0"
0, 0, "t.l1.jungle_n0e1se0s0w0nw0"
0, 0, "t.l1.jungle_n0e0se0s1w0nw0"
0, 0, "t.l1.jungle_n0e1se0s1w0nw0"
0, 0, "t.l1.jungle_n0e0se0s0w0nw1"
0, 0, "t.l1.jungle_n0e1se0s0w0nw1"
0, 0, "t.l1.jungle_n0e0se0s1w0nw1"
0, 0, "t.l1.jungle_n0e1se0s1w0nw1"
0, 0, "t.l1.jungle_n0e0se1s0w0nw0"
0, 0, "t.l1.jungle_n0e1se1s0w0nw0"
0, 0, "t.l1.jungle_n0e0se1s1w0nw0"
0, 0, "t.l1.jungle_n0e1se1s1w0nw0"
0, 0, "t.l1.jungle_n0e0se1s0w0nw1"
0, 0, "t.l1.jungle_n0e1se1s0w0nw1"
0, 0, "t.l1.jungle_n0e0se1s1w0nw1"
0, 0, "t.l1.jungle_n0e1se1s1w0nw1"
0, 1, "t.l1.jungle_n1e0se0s0w0nw0"
0, 1, "t.l1.jungle_n1e1se0s0w0nw0"
0, 1, "t.l1.jungle_n1e0se0s1w0nw0"
0, 1, "t.l1.jungle_n1e1se0s1w0nw0"
0, 1, "t.l1.jungle_n1e0se0s0w0nw1"
0, 1, "t.l1.jungle_n1e1se0s0w0nw1"
0, 1, "t.l1.jungle_n1e0se0s1w0nw1"
0, 1, "t.l1.jungle_n1e1se0s1w0nw1"
0, 1, "t.l1.jungle_n1e0se1s0w0nw0"
0, 1, "t.l1.jungle_n1e1se1s0w0nw0"
0, 1, "t.l1.jungle_n1e0se1s1w0nw0"
0, 1, "t.l1.jungle_n1e1se1s1w0nw0"
0, 1, "t.l1.jungle_n1e0se1s0w0nw1"
0, 1, "t.l1.jungle_n1e1se1s0w0nw1"
0, 1, "t.l1.jungle_n1e0se1s1w0nw1"
0, 1, "t.l1.jungle_n1e1se1s1w0nw1"
0, 2, "t.l1.jungle_n0e0se0s0w1nw0"
0, 2, "t.l1.jungle_n0e1se0s0w1nw0"
0, 2, "t.l1.jungle_n0e0se0s1w1nw0"
0, 2, "t.l1.jungle_n0e1se0s1w1nw0"
0, 2, "t.l1.jungle_n0e0se0s0w1nw1"
0, 2, "t.l1.jungle_n0e1se0s0w1nw1"
0, 2, "t.l1.jungle_n0e0se0s1w1nw1"
0, 2, "t.l1.jungle_n0e1se0s1w1nw1"
0, 2, "t.l1.jungle_n0e0se1s0w1nw0"
0, 2, "t.l1.jungle_n0e1se1s0w1nw0"
0, 2, "t.l1.jungle_n0e0se1s1w1nw0"
0, 2, "t.l1.jungle_n0e1se1s1w1nw0"
0, 2, "t.l1.jungle_n0e0se1s0w1nw1"
0, 2, "t.l1.jungle_n0e1se1s0w1nw1"
0, 2, "t.l1.jungle_n0e0se1s1w1nw1"
0, 2, "t.l1.jungle_n0e1se1s1w1nw1"
0, 3, "t.l1.jungle_n1e0se0s0w1nw0"
0, 3, "t.l1.jungle_n1e1se0s0w1nw0"
0, 3, "t.l1.jungle_n1e0se0s1w1nw0"
0, 3, "t.l1.jungle_n1e1se0s1w1nw0"
0, 3, "t.l1.jungle_n1e0se0s0w1nw1"
0, 3, "t.l1.jungle_n1e1se0s0w1nw1"
0, 3, "t.l1.jungle_n1e0se0s1w1nw1"
0, 3, "t.l1.jungle_n1e1se0s1w1nw1"
0, 3, "t.l1.jungle_n1e0se1s0w1nw0"
0, 3, "t.l1.jungle_n1e1se1s0w1nw0"
0, 3, "t.l1.jungle_n1e0se1s1w1nw0"
0, 3, "t.l1.jungle_n1e1se1s1w1nw0"
0, 3, "t.l1.jungle_n1e0se1s0w1nw1"
0, 3, "t.l1.jungle_n1e1se1s0w1nw1"
0, 3, "t.l1.jungle_n1e0se1s1w1nw1"
0, 3, "t.l1.jungle_n1e1se1s1w1nw1"
}
Code: Select all
[tile_jungle]
tag = "jungle"
blend_layer = 1
num_layers = 2
layer0_match_type = "land"
layer1_match_type = "forest"
layer1_match_with = "forest"
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047