My original idea was that it could stand on shore and hills to increase production. But use the graphic as you wish! Feedback welcome but not guaranteed to be acted upon.
Technical stuff: The non-preview image is Amplio2-sized, based on "mask" in terrain1.png, ready to plop inside the grid, nothing overlaps outside of tile. I give up any claims to the image to the extent allowed by law - read that as PD or CC-0. I promise not to care and be powerless anyway
edit: Antialiased version (2).
Wind farm (wind turbines)
- VladimirSlavik
- Posts: 47
- Joined: Thu Aug 27, 2015 7:27 am
Wind farm (wind turbines)
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- The real deal (v2)
- wind_turbines_v2.png (754 Bytes) Viewed 7624 times
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- Preview
- wind_turbines_visible.png (1.53 KiB) Viewed 7644 times
Re: Wind farm (wind turbines)
May I ask for version suitable for small tiles (trident, isohex etc)? (maybe just one wind turbine instead of grid)?
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Re: Wind farm (wind turbines)
May I ask for version suitable for small tiles (trident, isohex etc)? (maybe just one wind turbine instead of grid)?
Something like this?
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- wind turbines with black background.PNG (2.19 KiB) Viewed 6380 times
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- Wind turbine group Trident.png (391 Bytes) Viewed 6380 times
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- Wind turbine solo Trident.png (294 Bytes) Viewed 6380 times
Re: Wind farm (wind turbines)
This 3 turbine group is perfect.
I shifted it right to fit into isophex small tiles:
I shifted it right to fit into isophex small tiles:
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047