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Re: Art wanted for showcasing game engine features (2.6+)

Posted: Sun Jul 08, 2018 9:08 pm
by bard
GriffonSpade wrote:My own edition of these four sprites to make them look better, by messing with the transparency of the borders.
freecolstuff.png

Thoughts?

Sorry the late answer, I have been away for some time.
I have tested your "freecolstuff" on game, and your version looks like a clear improvement to me.
I'm also liking the row arrangement of your new Amplio2 units version.

dunnoob wrote:I've not yet updated Bard's animals on the Wiki and in HRM#721407, the artistic question is beyond me: they might not be an improvement for Amplio2, planning to answer it by "good enough also for Amplio2". :D

Thanks for adding the animals to the wiki.

Dino the Dinosore wrote:I would love to have a giant squid to use as a kraken. Could it be added to the animals.png at https://github.com/dftec-es/civ2civ3_ea ... nimals.png , please?

If I make another version of my ruleset, I'll try to include a kraken.
For now, I found this one: https://pixabay.com/en/octopus-meeresbe ... s-2871037/

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Wed Jul 11, 2018 9:59 am
by XYZ
If I make another version of my ruleset, I'll try to include a kraken.

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Sat Jul 14, 2018 12:48 am
by bard
@XYZ: The trident version of the bear looks great, and I guess the squid will do its job.

I have made a kraken for amplio and chess tilesets. It will be available in my next version of civ2civ3_earth modpack, but I'd like to share it here until then. I used CC0 image by Mysticsartdesign: https://pixabay.com/en/octopus-meeresbe ... s-2871037/

animals.png
Animals v3 (CC0)

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Tue Jul 17, 2018 2:54 am
by Dino the Dinosore
bard beat me to it, but here's a kraken I made from a Wikimedia Commons image.

squid.png
squid.png (23.38 KiB) Viewed 1644 times


I will let the 2 of them fight it out to see which I prefer.

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Tue Jul 17, 2018 8:16 am
by XYZ
bard beat me to it, but here's a kraken I made from a Wikimedia Commons image.


I like bards more. :D

But there are plenty of empty spots for trident animals you can fill!

http://forum.freeciv.org/f/download/file.php?id=1291&mode=view

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Tue Jul 17, 2018 11:34 pm
by bard
Dino the Dinosore wrote:bard beat me to it, but here's a kraken I made from a Wikimedia Commons image.

Your kraken looks good too.
But be careful with Wikimedia Commons images because many of them have Creative Commons licenses that are not compatible with GPL2 of freeciv. As far as I know, the only allowed images are those in the public domain, or released as CC0.

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Thu Jul 19, 2018 11:19 am
by XYZ
I see it coming that I will do all of the trident animals... Its not what I had in mind...

Btw. what about polar bears?

Edit: Storm attached... Or you want something more aggressive like a tornado?

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Fri Jul 20, 2018 2:18 pm
by XYZ
Donkey Kong is on board...

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Sat Jul 21, 2018 6:26 pm
by XYZ
Finished all the animals+plus storm! :D

Hope you all like them!

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Sun Jul 22, 2018 6:09 pm
by Dino the Dinosore
Thanx to bard for the warning - turns out my squid kraken image is not free to use. So don't distribute it.

I thought it would be fun to try using both bard's octopus and my squid, but each terrain can have only one animal.