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Re: Art wanted for showcasing game engine features (2.6+)

Posted: Thu Aug 18, 2016 5:44 am
by mir3x
But u can always take some pic and quick convert
eg http://www.pd4pic.com/images/bear-brown ... edator.jpg

to that one ( that one looks with 2 legs only so not good, and that was 3 min work )

btw use gimp, scaling with LoHalo is awesome.

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Fri Aug 26, 2016 11:21 pm
by mir3x
I dont know what it is, but it should be able to kill warriors :D

Btw there is a lot of icons on https://openclipart.org/

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Sat Aug 27, 2016 6:25 pm
by dunnoob
mir3x wrote: there is a lot of icons on https://openclipart.org/
Looking for mammals I found that they apparently converted some animals in the Commons categories Pearson Scott Foresman and Brehms Tierleben to SVGs, six samples on the Wiki.

Removing undesirable backgrounds + adding colours + scaling to Amplio/Trident/Sextant sizes should be possible. But not in one minute, more like one hour. Just finding + copying these images took me about three hours, mostly spent on the W3C validator and on commons, where I had to figure out and document how OpenClipArt confused the source for their PD Gnu with another PD Gnu.

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Tue Aug 30, 2016 6:00 pm
by dunnoob
mir3x wrote:I dont know what it is, but it should be able to kill warriors :D
A really fearsome beast, I've added the Crystal penguin to Category:Animal kingdom. And another OpenClipArt puma.

No chance to beat blender, and I fear it would take years to grok the blender basics, but maybe we can do better than the vintage 2001 Civ2 African hippo GIFs:

Image

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Sat Feb 25, 2017 5:35 pm
by JTN

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Mon Apr 03, 2017 1:59 am
by bard
I'm trying to implement this idea of animals in my next modpack for v2.6.
My idea for oceans is to create something like "storms" that moves around sinking ships, with high attack and defense so they are not defeated until the development of advanced ships.
Other options for land animals are snakes and great apes.

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Wed Apr 05, 2017 4:14 pm
by bard
JTN wrote:[*]Each terrain type has just one characteristic animal (or none); so for any given terrain there's one kind of animal that'll spawn there, but a given animal can call multiple terrains home (so if both Hills and Mountains have animal=Mountain Lion, then wild lions will roam inside any contiguous region of uplands, but will never step/attack outside)
I'm testing this feature of animals in v2.6. I got it working, but the animals do not seem to attack and they hardly move. Was it designed this way, or I might be missing something? I copied the base code from variant2 mod:
- nations.ruleset: include "nation/animals.ruleset"
- unts.ruleset: create new unit
- terrain.ruleset: add the unit name to the field "animals" of all terrains were it can move.

Also, how does a ruleset differentiate the home terrain of the animal, from the terrains where it can move. Is it the first one in the field "animals" of the terrain?

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Sat Apr 08, 2017 1:38 pm
by bard
but the animals do not seem to attack and they hardly move
It was because my animal unit had vision_radius_sq = 0. As soon as I gave them some vision, they started to behave as expected. Nice feature, I like how it works. But it is not really suitable to represent storms (as I suggested), because they chase your units.

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Sun Apr 09, 2017 10:22 pm
by bard
I have made some animal units with similar style than chess tileset. All the images used as base have license CC0:
https://pixabay.com/en/animal-bear-butt ... t-1297864/
https://pixabay.com/en/alligator-animal ... t-1297892/
https://pixabay.com/en/tiger-predator-c ... e-1394584/
https://pixabay.com/en/elephant-pachyde ... a-1837462/
https://pixabay.com/en/earthworm-snake- ... ly-307202/

I used this mask as reference: http://freeciv.wikia.com/wiki/Tileset_Tools, but in game they do not align exactly as I expected, I'd thank if someone can post here the tile mask or template that you use for isometric units.

They are supposed to be: 2 wolves, panther, lion, bear, snake, crocodile, elephant, hippo, rhino, gorilla.
The 2nd line of units have white borders (I tried to mimic chess style).

Re: Art wanted for showcasing game engine features (2.6+)

Posted: Wed Apr 12, 2017 6:40 pm
by bard
My attempt to create a pack of isometric animals.

All them made by me, from images with CC0 license:
Wolf: https://pixabay.com/en/wolf-lone-predat ... e-1801957/
Tiger: https://pixabay.com/en/tiger-amurtiger- ... t-1972742/
Bear: https://pixabay.com/en/nature-animals-b ... ar-980120/
Snake: https://pixabay.com/en/snake-terrarium- ... s-1519994/

These ones are also CC0, but I think should be credited to SilviaP, who made the hard part:
Crocodile: https://pixabay.com/en/cayman-crocodile ... e-1680371/
Leopard: https://pixabay.com/en/leopard-black-at ... e-1984125/
Lion: https://pixabay.com/en/lion-male-mane-p ... t-1734800/

I'm still searching for a better image for the black panther, and I'd like to include some kind of Storm for oceanic tiles, too.

I made the shadows with GIMP, in case someone wants to try it, or suggest a better way:
Filters -> Light and shadow -> Perspective -> 90ยบ, 0.5 to 0.2 (relative length), 3 to 5 (blur radius), 60 to 80 (opacity).