Art wanted for showcasing game engine features (2.6+)
Posted: Sun Oct 25, 2015 2:49 pm
Starting with 2.6, I'd like to showcase more game engine features in a supplied ruleset ("experimental" or similar), to let ruleset authors see what's available and enable playtesting. A lot of the time what holds me up is lack of art.
This is a bit different from usual art requests because it's not a request for a specific unit or whatever; the requirement is to demonstrate moddability, so to some extent the narrative details and exact behaviour can be left up to whatever people want to draw. We're not overly worried about game balance here either. (That said, it would be good to create art that might be useful for real rulesets later, if we're going to the effort.)
The main constraints are
This is a bit different from usual art requests because it's not a request for a specific unit or whatever; the requirement is to demonstrate moddability, so to some extent the narrative details and exact behaviour can be left up to whatever people want to draw. We're not overly worried about game balance here either. (That said, it would be good to create art that might be useful for real rulesets later, if we're going to the effort.)
The main constraints are
- Must be available for all supplied tilesets by release time (so might need multiple artists to agree). (There will be 8 tilesets in 2.6, but usually a given item can be drawn fewer times. For instance units need drawing only in Cimpletoon, Amplio, and Trident styles.)
- Must be known to be under a suitable licence (GPL2-compatible). (So I haven't felt able to raid GM1530's extensive tile sets like this one as I don't know the owner/licence and suspect it's not suitable.)
- Must fit existing engine capabilities; this thread isn't for discussion of changes to the engine.