Art wanted for showcasing game engine features (2.6+)

Contribute, display and discuss art and tilesets for use in Freeciv here.
bard
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Joined: Fri Jun 14, 2013 2:00 pm

Re: Art wanted for showcasing game engine features (2.6+)

Post by bard »

XYZ wrote:Can someone explain me these columns/rows?

I see 2 bears, columns not matching, a black panther and a leopard that look pretty much the same (for the last 2 rows). Are the 3 other rows above even relevant?

Added a polar bear btw...

I need about 5 min to add a new animal for Amplio (all pictures CC0). Shall I get a hippo, rhino and an elephant? I made a black panther for trident so cougar and leopard out?

Is my row now correct?
If you plan to add the units to amplio tileset, then the 3th row is the only one relevant (4th line is the same without shadows).
The 2 first rows where made for chess tileset that I like to use sometimes. You may ignore them.

I like the black panther to replace leopard/cougar, this way it can appear in both asian and american maps.
The selection of animals in your version with polar bear looks good to me, but I suggest to use the gfx from the 3th row (with shadows) that look much better in game.
XYZ
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Posts: 432
Joined: Fri Jan 31, 2014 12:00 pm

Re: Art wanted for showcasing game engine features (2.6+)

Post by XYZ »

If you plan to add the units to amplio tileset, then the 3th row is the only one relevant (4th line is the same without shadows).
Done!

Animals for trident and amplio complete!
Attachments
Animals-finished-amplio.png
Animals-finished-trident.png
Animals-finished-trident.png (7.26 KiB) Viewed 7665 times
Wahazar
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Posts: 362
Joined: Mon Jul 02, 2018 1:49 pm

Re: Art wanted for showcasing game engine features (2.6+)

Post by Wahazar »

Not sure where I should ask for, but is it possible to un-comment Train graphics in 2.6 distro and above?
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Ignatus
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Location: St.Petersburg, Russia
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Re: Art wanted for showcasing game engine features (2.6+)

Post by Ignatus »

No technical problem; no common ruleset uses train units, but it won't make any harm.
Wahazar
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Posts: 362
Joined: Mon Jul 02, 2018 1:49 pm

Re: Art wanted for showcasing game engine features (2.6+)

Post by Wahazar »

Ignatus wrote:No technical problem; no common ruleset uses train units, but it won't make any harm.
My ruleset use it, if somebody uses it with default tileset (for example in multiplayer game),
there is no reasonable alt graphics for it.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
USA
Posts: 1
Joined: Tue Feb 18, 2020 4:54 pm

Re: Art wanted for showcasing game engine features (2.6+)

Post by USA »

You can find some here https://creazilla.com/
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