Re: Art required for freeciv proper (2.5 & 2.6)
Posted: Mon Feb 09, 2015 11:05 pm
Tribal and Federation icons added to the end. Both used modified fundamentalism background, with my own work for the foreground.
Freeciv - because civilization should be free!
http://forum.freeciv.org/f/
Code: Select all
[spec]
; Format and options of this spec file:
options = "+Freeciv-2.5-spec"
[info]
artists = "
Tatu Rissanen <tatu.rissanen@hut.fi>
Jeff Mallatt <jjm@codewell.com> (miscellaneous)
GriffonSpade
"
[file]
gfx = "amplio2/activities"
[grid_main]
x_top_left = 1
y_top_left = 1
dx = 96
dy = 48
pixel_border = 1
tiles = { "row", "column", "tag"
; Unit activity letters: (note unit icons have just "u.")
0, 0, "unit.road"
0, 1, "unit.rail"
0, 2, "unit.maglev"
1, 0, "unit.fort"
1, 1, "unit.airstrip"
1, 2, "unit.fortress"
1, 3, "unit.airbase"
2, 0, "unit.fortified"
2, 1, "unit.fortifying"
2, 2, "unit.sentry"
2, 3, "unit.patrol"
2, 4, "unit.pillage"
3, 0, "unit.connect"
3, 1, "unit.auto_attack",
"unit.auto_settler"
3, 2, "unit.stack"
3, 3, "unit.loaded"
4, 0, "unit.irrigate"
4, 1, "unit.mine"
4, 2, "unit.transform"
4, 3, "unit.pollution"
4, 4, "unit.fallout"
5, 0, "unit.goto"
5, 1, "unit.convert"
5, 2, "unit.auto_explore"
}
GriffonSpade wrote:Transform changed from 'O' to 'T'
Fallout changed from 'N' to 'F'
GriffonSpade wrote:Also, playing with a thesaurus, I think 'outpost' would probably be the best name for what's currently 'fort' (The protofortress). It's a common English word with a clear, proper meaning.
JTN wrote:GriffonSpade wrote:Transform changed from 'O' to 'T'
Fallout changed from 'N' to 'F'
I'm inclined not to take these changes, though.
The second one particularly seems likely to confuse experienced players so soon after removing F=fortifying/fortress.
JTN wrote:GriffonSpade wrote:Also, playing with a thesaurus, I think 'outpost' would probably be the best name for what's currently 'fort' (The protofortress). It's a common English word with a clear, proper meaning.
Mm, seems a bit generic to me.
How about "Camp"?
(For tilesets I think we can still change this before 2.5.0, as fort graphics were added since 2.5.0-beta2 so probably no rulesets are using them yet.)
JTN wrote:I'm inclined to put these in 2.5.0 to replace what we already have.